Modding:Installing mods: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
<code> | <code> | ||
<node id="ModuleShortDesc"> | <node id="ModuleShortDesc"> | ||
<attribute id="Folder" type="LSString" value="Gustav"/> | <attribute id="Folder" type="LSString" value="Gustav"/> <!-- Change to the name of your folder from modsettings.lsx --> | ||
<attribute id="MD5" type="LSString" value=""/> | <attribute id="MD5" type="LSString" value=""/> <!-- Leave blank --> | ||
<attribute id="Name" type="LSString" value="Gustav"/> | <attribute id="Name" type="LSString" value="Gustav"/> <!-- Change to the name of your mod from modsettings.lsx --> | ||
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/> | <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/> <!-- Generate a new UUID --> | ||
<attribute id="Version64" type="int64" value="36028797018963968"/> | <attribute id="Version64" type="int64" value="36028797018963968"/> <!-- Needs to match Gustav entry --> | ||
</node> | </node> | ||
</code> | </code> | ||
== Vortex == | == Vortex == |
Revision as of 01:57, 28 July 2023
Baldur's Gate 3 Mod Manager
Manually
- Copy the .pak file to the Mods folder.
- Add the mod to the modsettings.lsx file.
- Set modsettings.lsx to read only. If this isn't done, the game will overwrite the file and changes will have to be made again.
Mod Order
Mods
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>