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==== Third saving throw ==== | ==== Third saving throw ==== | ||
The interacting party member must finally attempt a second saving throw, this time with a {{Saving Throw|Wisdom|dc=15}} or {{Saving Throw|Intelligence|dc=15}}. The party member is Dazed for 5 turns if they fail this save, which gives them disadvantage on Wisdom and Intelligence checks.{{note|This is {{em|different}} from the {{Cond|Dazed}} condition caused by attacks like the [[Pommel Strike]] weapon action.}} | The interacting party member must finally attempt a second saving throw, this time with a {{Saving Throw|Wisdom|dc=15}} or {{Saving Throw|Intelligence|dc=15}}. (There are three dialogue options, but two of them lead to the same Wisdom saving throw while the third is Intelligence.) The party member is Dazed for 5 turns if they fail this save, which gives them disadvantage on Wisdom and Intelligence checks.{{note|This is {{em|different}} from the {{Cond|Dazed}} condition caused by attacks like the [[Pommel Strike]] weapon action.}} | ||
==== Survival Instinct ==== | ==== Survival Instinct ==== | ||
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As it was unable to help, Omeluum will offer the party its {{SmRarityItem|Ring of Mind-Shielding}}, though it would not part with it completely for free. | As it was unable to help, Omeluum will offer the party its {{SmRarityItem|Ring of Mind-Shielding}}, though it would not part with it completely for free. | ||
The party can either buy this ring or convince Omeluum to give it to them in several variants: by {{Ability check|Persuasion|15}} (a | The party can either buy this ring or convince Omeluum to give it to them in several variants: by {{Ability check|Persuasion|15}} (Githyanki have a unique dialogue line for this option), {{Ability check|Intimidation|20}}, or proposing to describe the inner structure of a [[Nautiloid]]. The latter demands either an {{Ability check|Intelligence|10}} which has an [[Advantage]] if the player has read a relevant [[Rune Slate]] while being on the ship in the [[Prologue]], or a {{Ability check|Performance|10}}.{{note|During ''Early Access'', the player's options included: | ||
* Offer gold - i.e. trade for it just like any other merchant | * Offer gold - i.e. trade for it just like any other merchant | ||
* Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check. | * Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check. | ||
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{{notelist}} | {{notelist}} | ||
* Although [[Lae'zel]], if she is present, will be extremely rude to Omeluum and generally hostile to the idea of working with an Illithid, her Approval is not affected by anything that happens in this quest. | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |