70,989
edits→Walking through the front door: Added dialogue option template
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) (→Walking through the front door: Added dialogue option template) |
||
Line 38: | Line 38: | ||
The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room {{coords|-25|210}}. The door to the prison is guarded by a sleeping Flaming Fist, {{CharLink|Breva Brightmoon}}. With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named {{CharLink|Otto Ott}} in prison. If the party wakes Breva up, they can convince her to let them pass: | The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room {{coords|-25|210}}. The door to the prison is guarded by a sleeping Flaming Fist, {{CharLink|Breva Brightmoon}}. With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named {{CharLink|Otto Ott}} in prison. If the party wakes Breva up, they can convince her to let them pass: | ||
* I'm here to see Old Man Otto. He's my father. | * {{Dialogue option|I'm here to see Old Man Otto. He's my father.}} | ||
* | * {{Dialogue option|Duke Ravengard has sent me to interrogate Florrick.|roll=Persuasion|dc=15}} | ||
* | * {{Dialogue option|I'm here for Arfur. It's time he answered my questions.|roll=Persuasion|dc=15}} | ||
* I don't have business here. I'm just exploring. | * {{Dialogue option|Prison inspection. Open the door and pray I don't find ''more'' sleeping guards.|roll=Intimidation|dc=15}} | ||
* {{Dialogue option|I don't have business here. I'm just exploring.}} | |||
* {{Dialogue option|''Read the guard's mind.''|roll=Wisdom}} | |||
* {{Dialogue option|You let me through, and I won't have to tell the manip of your lunchtime tipples.}} (if mind read) | |||
Choosing the first three options allows the party into the jail without the guards becoming hostile, at least until Florrick is released from her cell. | Choosing the first three options allows the party into the jail without the guards becoming hostile, at least until Florrick is released from her cell. |