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Blazing Retaliation (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| effects = * Affected entity has a +1 bonus to {{ArmourClass}} | |effects = | ||
* Affected entity has a +1 bonus to {{ArmourClass}} | |||
* When a melee attack misses it, deal {{DamageText|1d6|Fire}} damage to the attacker. | * When a melee attack misses it, deal {{DamageText|1d6|Fire}} damage to the attacker. | ||
| stack id = MAG_FLAMING_FIST_BLAZING_RETALIATION | |stack id =MAG_FLAMING_FIST_BLAZING_RETALIATION | ||
| stack priority = 0 | |stack priority =0 | ||
| notes = * If the attacker is invisible, they will not be damaged.{{verify}} | |notes = | ||
* If the attacker is invisible, they will not be damaged.{{verify}} | |||
}} | }} |
Latest revision as of 17:42, 22 November 2024
- Affected entity has a +1 bonus to Armour Class
Properties
MAG_FLAMING_FIST_BLAZING_RETALIATION
: 0
Notes
- If the attacker is invisible, they will not be damaged.[Needs Verification]
Conditions with the same stack ID
Conditions with the stack ID MAG_FLAMING_FIST_BLAZING_RETALIATION
, only one of these can be applied at the same time:
Condition | Effects |
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