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→Act Two
(After Arabella's fate speak with Rath and blame the child missing approval from Lae'zel) |
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'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]'''<br> | ||
* | ''Dealing with [[Yurgir]] and his retinue:'' | ||
* | * When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Lae'zel|+1}} | ||
** OR Talk to Yurgir about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Lae'zel|+1}} | |||
▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]'' | ▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]'' | ||
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | |||
* When Shadowheart speaks of her need to go through the trials: | |||
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Lae'zel|+1}} ''(either option)'' | |||
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism | |||
** OR Agree to help her if you can {{Approval|Lae'zel|+1}} | |||
''Dealing with [[Balthazar]] in his outpost:'' | |||
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Lae'zel|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Lae'zel|+1}} | |||
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Lae'zel|+1}} | |||
* Agree to clear the way for the necromancer, and then persuade him to assign [[Flesh]] to your help {{Approval|Lae'zel|+1}} | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Lae'zel|+1}} | |||
''In the [[Shadowfell]]:'' | |||
* If you have defeated Balthazar: | |||
** Free the [[Aylin]] {{Approval|Lae'zel|+1}} | |||
* If Balthazar is present and not hostile to the party: | |||
** Tell him to leave, or he is a dead man {{Approval|Lae'zel|+1}} | |||
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Lae'zel|+1}} | |||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' |