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[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br> | [[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br> | ||
Do note that [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests. | Do note that [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests. | ||
'''{{Class|Bard}}''': is a full caster in addition to getting 2 attacks (as a ranger or a fighter). Bardic inspiration brings damage increase comparable to a [[Battle Master]] or a [[Hunter]]. The main upside of the {{Class|Bard}} approach - ability to utilise Concentration way better. Main downside - bardic inspirations take a Bonus action to be used, which will make this version of a build doing less damage comparing to some fighter and ranger options.<br> While having an access to the awesome Bard's spell list is great, with this build you are still going to use majority of your actions on attacking with the ranged weapon. |