Template talk:Spell page: Difference between revisions

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We now have spells in game that have no expressed range. [[Hellish Rebuke]] is an example. The template documentation states that range is optional, however removing range or its values breaks the template. Is range actually optional and can this be fixed? [[User:Azure Fang|Azure Fang]] ([[User talk:Azure Fang|talk]]) 23:32, 19 August 2023 (CEST)
We now have spells in game that have no expressed range. [[Hellish Rebuke]] is an example. The template documentation states that range is optional, however removing range or its values breaks the template. Is range actually optional and can this be fixed? [[User:Azure Fang|Azure Fang]] ([[User talk:Azure Fang|talk]]) 23:32, 19 August 2023 (CEST)
: Sorry about the late response -- this is now fixed. [[User:Taylan|Taylan]] ([[User talk:Taylan|talk]]) 19:31, 4 September 2023 (CEST)


== Needs to be adjusted for Monk Spells ==
== Needs to be adjusted for Monk Spells ==


Particularily Way_of_the_Four_Elements. Spell slot expendature needs to be Ki Points, and maybe the opening "level spell" needs to be adjusted to mention class in the case of monks? [[User:MetalPlateMage|MetalPlateMage]] ([[User talk:MetalPlateMage|talk]]) 13:10, 4 September 2023 (CEST)
Particularily Way_of_the_Four_Elements. Spell slot expendature needs to be Ki Points, and maybe the opening "level spell" needs to be adjusted to mention class in the case of monks? [[User:MetalPlateMage|MetalPlateMage]] ([[User talk:MetalPlateMage|talk]]) 13:10, 4 September 2023 (CEST)

Revision as of 18:31, 4 September 2023

Request for expansion

Currently there is no way for the template to accommodate spells that deals multiple types of damage (Flame Strike comes to mind), I would suggest something like: | damage1 = | damage1 type = | damage2 = | damage2 type = Also probably add "Weapon" to the damage type list, for smite-like spells. --HeliusNine (talk) 09:36, 30 July 2023 (CEST)Reply[reply]

  • The template also needs to be able to list multiple conditions. Expeditious Retreat for example grants two different conditions, one lasting one turn, the other until long rest. At the moment the template doesn't seem to be able to handle this. Fire Shield is another case of this. HeliusNine (talk) 08:00, 19 August 2023 (CEST)Reply[reply]

Subclass spells?

Some subclasses get certain spells. Should that subclass be noted on the spell?

Cantrips/Spells "How to Learn" Need to Include Feats

For example, Spell Sniper lets players learn a cantrip such as Bone Chill, thus a field should be dedicated to feats that allow players to learn spells and cantrips even without being a spell caster.

Range not optional?

We now have spells in game that have no expressed range. Hellish Rebuke is an example. The template documentation states that range is optional, however removing range or its values breaks the template. Is range actually optional and can this be fixed? Azure Fang (talk) 23:32, 19 August 2023 (CEST)Reply[reply]

Sorry about the late response -- this is now fixed. Taylan (talk) 19:31, 4 September 2023 (CEST)Reply[reply]

Needs to be adjusted for Monk Spells

Particularily Way_of_the_Four_Elements. Spell slot expendature needs to be Ki Points, and maybe the opening "level spell" needs to be adjusted to mention class in the case of monks? MetalPlateMage (talk) 13:10, 4 September 2023 (CEST)Reply[reply]