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(Changed superheated red links to condition page links.)
(Changed 'Attacks' section to 'Abilities' and added Awakening, rearranged passives, changed to resistances to Grym's baseline and added info for resistances when superheated.)
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|allies =  
|allies =  
|enemies =  
|enemies =  
|slashing=Double
|slashing=Immune
|piercing=Double
|piercing=Immune
|bludgeoning=Vulnerable
|bludgeoning=Immune
|acid=Double
|acid=Immune
|thunder=Double
|thunder=Immune
|necrotic=Immune
|necrotic=Immune
|fire=Immune
|fire=Immune
|lightning=Immune
|lightning=Immune
|cold=Double
|cold=Immune
|poison=Immune
|poison=Immune
|psychic=Immune
|psychic=Immune
|radiant=Immune
|radiant=Immune
|force=Double
|force=Immune
|passive={{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}
|passive={{SmIconLink|Passive Feature Generic Icon.png|Adamantine Skin}}


{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}
{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}
{{SmIconLink|Passive Feature Generic Icon.png|Intense Adamantine Backlash}}
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}


{{SmIconLink|Passive Feature Generic Icon.png|Vengeful Guardian}}
{{SmIconLink|Passive Feature Generic Icon.png|Vengeful Guardian}}


{{SmIconLink|Passive Feature Generic Icon.png|Adamantine Skin}}
[[Intense Adamantine Backlash]]
|alt-name = Model
|alt-name = Model
|alt-image = [[File:Grym Model.png|250px]]
|alt-image = [[File:Grym Model.png|250px]]
}}'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first.
}}
 
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated]] first.


== About Grym ==
==About Grym==
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.


If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.
If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.


== Attacks ==
== Abilities==


=== '''Slam:''' ===
===[[Awaken]]:===
Grym spends its first turn readying for combat.
 
===[[Slam]]:===
Hit a target and possibly knock it [[Prone (Condition)|Prone]].
Hit a target and possibly knock it [[Prone (Condition)|Prone]].


* {{Attack Roll}}: +10
*{{Attack Roll}}: +10
{{DamageInfo|count=4|die=8|plus=7|type=Bludgeoning|save=Strength|save effect=Prone}}
{{DamageInfo|count=4|die=8|plus=7|type=Bludgeoning|save=Strength|save effect=Prone}}


* '''On Hit:''' Make a {{SavingThrow|STR|dc=18}}
*'''On Hit:''' Make a {{SavingThrow|STR|dc=18}} to avoid being knocked prone.


=== '''Quake:''' ===
===[[Quake]]:===
Stomp the ground to cause a massive shockwave and knock nearby creatures [[Prone (Condition)|Prone]].
Stomp the ground to cause a massive shockwave and knock nearby creatures [[Prone (Condition)|Prone]].


* {{SavingThrow|STR|dc=18}} to negate damage and avoid being knocked [[Prone (Condition)|Prone]].
*{{SavingThrow|STR|dc=18}} to negate damage and avoid being knocked [[Prone (Condition)|Prone]].
{{DamageInfo|count=3|die=4|type=Bludgeoning}}
{{DamageInfo|count=3|die=4|type=Bludgeoning}}
 
*{{Range|m=12|ft=40}}


* {{Range|m=12|ft=40}}
==Combat Tactics==
Grym is immune to all types of damage and can send melee attackers [[Reeling (Condition)|Reeling]]. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while Superheated. Make sure to keep at least one party member by the lava valve  since the lava will receded, making the golem practically invincible.


== Combat Tactics ==
New Resistances when superheated:{{Resistance|Slashing|Double}}{{Resistance|Piercing|Double}}{{Resistance|Bludgeoning|Vulnerable}}{{Resistance|Acid|Double}}{{Resistance|Thunder|Double}}{{Resistance|Necrotic|Immune}}{{Resistance|Fire|Immune}}{{Resistance|Lightning|Immune}}{{Resistance|Cold|Double}}{{Resistance|Psychic|Immune}}{{Resistance|Poison|Immune}}{{Resistance|Radiant|Immune}}{{Resistance|Force|Double}}
Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated (Condition)|Superheated]]. Make sure to keep at least one party member by the lava valve  since the lava will receded, making the golem practically invincible.


Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of The Colossus]] will give a notable boost for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it.
Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of The Colossus]] will give a notable boost for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it.


== Notable Loot ==
== Notable Loot==  
* {{Icon|Grymskull Helm Icon.png|30|link=Grymskull Helm}} [[Grymskull Helm]]
*{{Icon|Grymskull Helm Icon.png|30|link=Grymskull Helm}} [[Grymskull Helm]]


==Gallery==
==Gallery==
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Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios
Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios
</gallery>
</gallery>
==Achievements==
== Achievements==
{{Achievement|A Grym Fate}}
{{Achievement|A Grym Fate}}
== Trivia and Notes ==
==Trivia and Notes==
There is a Steam achievement for defeating Grym without using the forge hammer called, '''A Grym Fate'''. Despite his larger amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with bludgeoning type weapons on a [[Fighter]] and/or [[Barbarian]] will quickly wear him down
There is a Steam achievement for defeating Grym without using the forge hammer called, '''A Grym Fate'''. Despite his larger amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with bludgeoning type weapons on a [[Fighter]] and/or [[Barbarian]] will quickly wear him down
[[Category: Constructs]]
[[Category: Constructs]]

Revision as of 21:23, 16 September 2023

Template:Up to date

Eternal Protector of the Forge
Grym
Grym-npc.webp
Stats
Level 8

STR

24
(+7)

DEX

6
(-2)

CON

24
(+7)

INT

3
(-4)

WIS

11

CHA

1
(-5)
Bg3 content hr.png
Creature Race Icon.png  Race Golem
Creature Type Icon.png  Type Construct
HP Icon.png  HP 300
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 11m / 37ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 5000kg / 10,000lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative -2
Passive features
Resistances
Immune to all SlashingImmune to all PiercingImmune to all BludgeoningImmune to all AcidImmune to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningImmune to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantImmune to all Force
Character information
Location The Adamantine Forge
Model
Grym Model.png


Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming Superheated first.

About Grym

Grym is the eternal golem guardian of The Adamantine Forge hidden away in Grymforge. It is made of adamantine and defends the forge against any who might try to use it.

If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.

Abilities

Awaken:

Grym spends its first turn readying for combat.

Slam:

Hit a target and possibly knock it Prone.

D8 Bludgeoning.png 4d8 + 7 (11~39) Damage TypesBludgeoning (Strength save to negate)

Quake:

Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.

D4 Bludgeoning.png 3d4 (3~12) Damage TypesBludgeoning
  •  Range: 12 m / 40 ft

Combat Tactics

Grym is immune to all types of damage and can send melee attackers Reeling. Its Adamantine Skin passive causes Grym to be unable to take damage until it has been Superheated by standing in lava. This will also remove its Intense Adamantine Backlash passive. Grym's Vengeful Guardian passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, Damage TypesBludgeoning damage is most effective against Grym. The Adamantine Forge itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while Superheated. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible.

New Resistances when superheated:Resistant to all SlashingResistant to all PiercingVulnerable to BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to all Force

Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such Elixir of Hill Giant Strength and Elixir of The Colossus will give a notable boost for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters Haste just for the extra attack and added AC. Applying weapon oils such as the Oil of Accuracy will give useful improvement to Attack. Lastly, ensure your using attacks that deal Damage TypesBludgeoning, as Grym will take double damage from it.

Notable Loot

Gallery

Achievements

A-A Grym Fate.jpg

A Grym Fate
Kill the Adamantine Golem without using the Forge Hammer.

Trivia and Notes

There is a Steam achievement for defeating Grym without using the forge hammer called, A Grym Fate. Despite his larger amount of HP and high AC, proper preparation with bludgeoning type weapons on a Fighter and/or Barbarian will quickly wear him down