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*'''Manoeuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. | *'''Manoeuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. | ||
==== Battle Manoeuvers ==== | |||
* (Choose 3): Manoeuvers are powerful attacks that use superiority dice: | |||
{| class="wikitable" | {| class="wikitable" | ||
!{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> | !{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> | ||
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|- | |- | ||
|'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.|| | |'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.|| | ||
* | * {{SAI|Commander's Strike|w=40}} | ||
|- | |- | ||
|'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. || | |'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. || | ||
* | * {{SAI|Disarming Attack (Melee)|w=40}} | ||
* | * {{SAI|Disarming Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.|| | |'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.|| | ||
* | *{{SAI|Distracting Attack (Melee)|w=40}} | ||
* | *{{SAI|Distracting Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.|| | |'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.|| | ||
* | *{{SAI|Evasive Footwork|w=40}} | ||
|- | |- | ||
|'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.|| | |'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.|| | ||
* | *{{SAI|Feinting Attack|w=40}} | ||
|- | |- | ||
|'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.|| | |'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.|| | ||
* | *{{SAI|Goading Attack (Melee)|w=40}} | ||
* | *{{SAI|Goading Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.|| | |'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.|| | ||
* | *{{SAI|Manoeuvring Attack (Melee)|w=40}} | ||
* | *{{SAI|Manoeuvring Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.|| | |'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.|| | ||
* | *{{SAI|Menacing Attack (Melee)|w=40}} | ||
* | *{{SAI|Menacing Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Precision Attack'''||Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]].|| | |'''Precision Attack'''||Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]].|| | ||
* | *{{SAI|Precision Attack|w=40}} | ||
|- | |- | ||
|'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.|| | |'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.|| | ||
* | *{{SAI|Pushing Attack (Melee)|w=40}} | ||
* | *{{SAI|Pushing Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.|| | |'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.|| | ||
* | *{{SAI|Rally|w=40}} | ||
|- | |- | ||
|'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.|| | |'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.|| | ||
* | *{{SAI|Riposte|w=40}} | ||
|- | |- | ||
|'''Sweeping Attack''' | |'''Sweeping Attack''' | ||
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | |Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | ||
| | | | ||
* | *{{SAI|Sweeping Attack|w=40}} | ||
|- | |- | ||
|'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. || | |'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. || | ||
* | *{{SAI|Trip Attack (Melee)|w=40}} | ||
* | *{{SAI|Trip Attack (Ranged)|w=40}} | ||
|} | |} | ||
===Level 7 === | ===Level 7 === | ||
*Choose 2 additional [[#Level 3|Manoeuvers]]. | *Choose 2 additional [[#Level 3|Manoeuvers]]. | ||
*Gain +1 | *Gain +1 {{Resource|supdie}} | ||
===Level 10=== | ===Level 10=== | ||
*Choose 2 additional [[#Level 3|Manoeuvers]]. | *Choose 2 additional [[#Level 3|Manoeuvers]]. | ||
==== {{SAI|Improved Combat Superiority|w=40}}==== | |||
* The size of your [[#Level 3|Superiority Die]] increases to 1d10. | |||
==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> | ==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> |