Guide:The Wizard's hidden subclass: School of Sorcery
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Introduction
Hello my fellow wizard, if you came here you must be interested in the secrets of the arcane, are you not? But before we star anwer me this: how many times have you studied and praticed a spell for hours and hours only for some nobody sorcerer to know the same spell just because I... I don't know... some dragon sneezed a bit too close to him? And they also can do something called "metamagic" to alter his spells at will, something even us mighty wizards can't do... or, better saying, something we couldn't do.
The School of Sorcery
The school of sorcery consists in mixing wizard and sorcerer levels so we can get the best of both classes. The version I call "the classic" of this build consists in 1 wizard/11 sorcerer and that's why I call it "the school of sorcery wizard" the idea is to take utility spells with the sorcerer while you use scrolls to learn wizard spells of higher levels since in Baldur's Gate 3 you can learn any spell if you have the coresponding spell slot.
This leaves a few questions: What about the atributes? You need Inteligence and Charisma for spells right? Well yes... but actually no. Not all spells are created equal and many of the great spells don't even care about spell DC nor spell attack rolls for example Shiel, Magic Missile, Mage Armor, Darkness, Haste, Counterspell even high level ones like Wall of Stone and Globe of Invulnerability. You can have a Spell DC of 26 or 5 these spells will work the same and those are the spells we'll take with the sorcerer levels. The wizard can prepare a number of spells equal to his wizard level plus his inteligence modifier so as long as we have a high enough INT score we'll be able to prepare all the spells we'll need to fill in the gaps in the sorcerer spell list.
The other important question is why is this better than just going sorcerer? It really isn't... at least not the 1 wizard/11 sorcerer spread I mentioned earlier the only spells you get this way that are worth getting are a few the Conjure Elemental ones, Longstrider, Grease(sorcerers can get this one with the draconic subclass), Otiluke's Freezing Sphere, Wall of Ice, Glyph of Warding, Otto's Irresistible Dance, Remove Curse if you don't have a cleric. Not nothing but not really impressive, the more interesting part would be to explore more the "learning" aspect of the wizard.
When multiclassing spellcasters, it is a bit weird to go too far in any of the classes because you miss on the higher levels spells, but since this build only cares about having high level spell slots so the wizard can learn the spells through scrolls, we can weave in more levels from other classes (see what I did there?). What is that? You said you really wanted your wizard to cast Speak with animals? Well take a level in druid, take two while you're at it, wild shape, Healing Word, Goodbery, you can even get Spike Growth, Silence, Blur, Mirror Image you get the point by now. Get as many levels in other spellcasting classes as you want without sacrificing high end spells.