Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Goblins: The Maglubiyet Gambit

From bg3.wiki
Revision as of 03:58, 3 January 2024 by Kelpto (talk | contribs) (spoiler book; especially for act 1, but also act 2)
Goblins: The Maglubiyet Gambit image

Goblins: The Maglubiyet Gambit describes the Absolute's plan to recruit the goblins.

Description Icon.png

This book is redolent with the enticing smell of paper and ink.

Properties

  • Notes
  • Rarity: Common
  •  Weight: .05 kg / 0.1 lb
  • Price: 14 gp


Where to find

Text

Books Icon.png Spoiler warning! This text might contain spoilers about the story of Baldur's Gate 3.

Goblin troops, though crude and a bit dim, are valuable because they are adaptable and can be fitted into a number of different military roles, excelling as archery skirmishers and worg cavalry scouts.


If rigorously drilled, some can function as disciplined phalanxes armed with half-pikes, and even the ones who can't be trained to march in step can serve as prime catapult fodder.


The key to recruiting a tribe of goblins is their profound respect for their priests, who lead the tribe members in the worship of the All-Conquering Maglubiyet. Therefore, let the high priests of the Seven Tribes of the southwest Sword Coast be invited to a Grand Council, a feast where they will be well-fed, well-flattered, and well-lubricated with jugs of plonk laced with a mild paralytic.


The priests will awaken with new guests in their crania and be led into docile devotion to a new and greater god than Maglubiyet: the Absolute. And trust me, where the priests go, their warriors will follow.


- Advisor Balthazar