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Goblins: The Maglubiyet Gambit describes the Absolute's plan to recruit the goblins.
This book is redolent with the enticing smell of paper and ink.
Properties
- Notes
- Rarity: Common
- Weight: .05 kg / 0.1 lb
- Price: 14 gp
Where to find
- Balthazar's chambers X: -131 Y: -172
Text
Spoiler warning! This text might contain spoilers about the story of Baldur's Gate 3.
Goblin troops, though crude and a bit dim, are valuable because they are adaptable and can be fitted into a number of different military roles, excelling as archery skirmishers and worg cavalry scouts.
If rigorously drilled, some can function as disciplined phalanxes armed with half-pikes, and even the ones who can't be trained to march in step can serve as prime catapult fodder.
The key to recruiting a tribe of goblins is their profound respect for their priests, who lead the tribe members in the worship of the All-Conquering Maglubiyet. Therefore, let the high priests of the Seven Tribes of the southwest Sword Coast be invited to a Grand Council, a feast where they will be well-fed, well-flattered, and well-lubricated with jugs of plonk laced with a mild paralytic.
The priests will awaken with new guests in their crania and be led into docile devotion to a new and greater god than Maglubiyet: the Absolute. And trust me, where the priests go, their warriors will follow.
- Advisor Balthazar