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Seismic Wrath Effect
Currently Seismis Wrath is described as having no known effect, but with some testing I think I know what it does:
Normally when Grym is knocked prone by the forge hammer, he seems to lose his next turn just standing up and is unable to move.
But on the turn where he uses Seismic Wrath after standing up, he is then able to move at his full speed (and can then often use his Quake ability).
So I think Seismic Wrath restores his movement, and he'll use it the first time he's knocked down with the forge hammer.
Seismic Wrath
Grym was close to where the magma mephits appear, and after using seismic wrath the mephits joined the combat. I didn't want to just edit it into the main page, because I'd like someone else to verify if possible, but we've got at least a lead