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Latest comment: Monday at 20:50 by NtCarlson in topic Beyond Good & Evil
Beyond Good & Evil
"Evil creatures have Disadvantage on the Saving throw, and Good creatures takes [sic] no damage" -- I assume this text is purely for flavor, taken from the tabletop, since there's no actual alignment in BG3, right? So it's just 4d8 radiant damage, half on save, for everyone. 84.84.67.202 20:21, 2 December 2024 (CET)
- This definitely seems to be a weird ability. The roll for the ability is:
not SavingThrow(Ability.Constitution, 14) or (Tagged('ALIGN_EVIL') and not SavingThrow(Ability.Constitution, 19))
- and the damage is:
IF(not Tagged('ALIGN_GOOD')):DealDamage(4d8,Radiant,Magical)
- so it is checking a creature's "alignment". Though, instead of imposing disadvantage against evil creatures, the DC is increased by 5.
- I'm not sure how consistently these
ALIGN_EVIL
andALIGN_GOOD
tags are applied, though. The only other place they seem to be used is to determine the appearance of Guardian of Faith (creature). But yes, there seems to be some limited alignment in BG3. At the very least, your choice of cleric deity will set these flags. NtCarlson (talk) 20:50, 2 December 2024 (CET)