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With the game being able to be played as Tav, the custom character or as the Dark Urge, it can also be played as one of the Origin companion characters instead.
Here is a list of changes incomparison
Prologue: Nautiloid
Shadowheart
- Your mind reels, stomach churns, legs struggle to find their footing. Fire and chaos assail every sense.
- You shut your eyes. In the dark , Lady Shar can guide you.
- The mission. Ther artefact. Many were sent to retrieve it, and now only you remain. You must survive, and bring it to Baldur's Gate. To the Mother Superior.
Shadowheart starts her journey in the nursery room with the strange artefact box, she wants it or not.
After the second room, travelling to the outside of the ship, Lae'zel jumps out, a strange connection initiating between them to break their aggressive stand off. Shadowheart cautious of the githyanki as she retreived the artifact from their kind to begin with.
After climbing up to the next level, an empty pod stands where Shadowheart usually is trapped in with other story sessions.
Act 1
Shadowheart
- Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.
- But not as alien as the creature hiding deep inside your head. You must get rid of it.
- The artefact. You need to make sure it's secure.
- It's safe with you - Lady Shar's mission can still be fulfilled.
- But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.
- Offer the Dark Lady silent thanks for your survival this far. Beg her for guidance.
- You feel nothing. But of course, Lady Shar is no crass teacher, bludgeoning you with her instructions.
- She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.
Shadowheart will only run into 2 Intellect Devourers instead of 3 as she has no companions available in the beginning.