More actions
→Act One
No edit summary |
|||
Line 47: | Line 47: | ||
== Act One == | == Act One == | ||
Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be. | Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be. | ||
The player can talk to the Ox if the player has the ability to talk to animals, which player can get by drinking a potion from a closed chest at the cart near the ox. If the player successfully passes the dice roll checks, the Ox will say that he is heading to Baldur's gate. | |||
Attacking the Strange Ox in Act One will cause its caretaker and neighboring oxen to become hostile. Killing it at this point will only provide the Shapeshifter's Boon Ring as loot. | Attacking the Strange Ox in Act One will cause its caretaker and neighboring oxen to become hostile. Killing it at this point will only provide the Shapeshifter's Boon Ring as loot. |