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HiddenDragon (talk | contribs) (No Table of contents for weapon action page) |
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{{#if: {{{cost|}}} | | {{#if: {{{cost|}}} | | ||
<dt> Cost:</dt> | <dt> Cost:</dt> | ||
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}}</dd> | <dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}} </dd> | ||
}} {{#if: {{{hit cost|}}} | | }} {{#if: {{{hit cost|}}} | | ||
<dt> Cost on hit:</dt> | <dt> Cost on hit:</dt> | ||
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}</dd> | <dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}} </dd> | ||
}} {{#if: {{{damage|}}} | | }} {{#if: {{{damage|}}} | | ||
<dt> Damage: | <dt> Damage:</dt> | ||
{{#if: {{{save effect|}}} | | {{#if: {{{save effect|}}} | | ||
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} | | <dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} </dd> | | ||
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} | <dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd> | ||
}}}} {{#if: {{{extra damage|}}} | | }}}} {{#if: {{{extra damage|}}} | | ||
<dt> Extra damage: | <dt> Extra damage:</dt> | ||
{{#if: {{{extra damage con|}}} | | {{#if: {{{extra damage con|}}} | | ||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} | | <dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} </dd> | | ||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}} | <dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}} </dd> | ||
}}}} {{#if: {{{extra damage 2|}}} | | }}}} {{#if: {{{extra damage 2|}}} | | ||
{{#if: {{{extra damage con 2|}}} | | {{#if: {{{extra damage con 2|}}} | | ||
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} | | <dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} </dd> | | ||
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}} | <dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}} </dd> | ||
}}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} | | }}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} | | ||
<dt> Details: <!-- If you add any more details below, remember to expand the list above too. --> | <dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. --> | ||
{{#if: {{{attack roll|}}} | | {{#if: {{{attack roll|}}} | | ||
<dd> {{Attack Roll}} | <dd> {{Attack Roll}} </dd> | ||
}} {{#if: {{{save|}}} | | }} {{#if: {{{save|}}} | | ||
<dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}} | <dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}} </dd> | ||
}} {{#if: {{{range m|}}} {{{range ft|}}} | | }} {{#if: {{{range m|}}} {{{range ft|}}} | | ||
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} | <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | ||
}} {{#if: {{{range|}}} | | }} {{#if: {{{range|}}} | | ||
<dd> {{Range | {{{range | {{{range}}} }}} }} | <dd> {{Range | {{{range | {{{range}}} }}} }} </dd> | ||
}} {{#if: {{{aoe|}}} | | }} {{#if: {{{aoe|}}} | | ||
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} | <dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd> | ||
}} {{#if: {{{duration|}}} | | }} {{#if: {{{duration|}}} | | ||
<dd> {{Duration | {{{duration}}} }} | <dd> {{Duration | {{{duration}}} }} </dd> | ||
}} {{#if: {{{recharge|}}} | | }} {{#if: {{{recharge|}}} | | ||
<dd> {{Recharge | {{{recharge}}} }} | <dd> {{Recharge | {{{recharge}}} }} </dd> | ||
}} | }} | ||
}} | }} | ||
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</div> | </div> | ||
}} [[Category:Weapon actions]]</includeonly><noinclude> | }} {{#switch: {{{this is an example|}}} | ||
| yes = | |||
| #default = {{#if: {{{cost|}}} | | [[Category:Free actions]]}} | |||
[[Category:Weapon actions]] {{#cargo_store: _table = weapon_actions | |||
| name = {{#lvar:name}} | |||
| image = {{#lvar:image}} | |||
| icon = {{#lvar:icon}} | |||
| action_type = {{{cost|}}} | |||
| attack_roll = {{{attack roll|no}}} | |||
| duration = {{{duration|0}}} | |||
| range_ft = {{{range ft|0}}} | |||
| range_m = {{{range m|0}}} | |||
| condition_name = {{{condition|}}} | |||
| condition_duration = {{{condition duration|0}}} | |||
}} | |||
}}</includeonly><noinclude> | |||
Examples follow. | Examples follow. | ||
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| recharge = String | | recharge = String | ||
}} | }} | ||
</noinclude | </noinclude> | ||