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→Application: Savage Attacker: Copyediting
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Because of symmetry, having disadvantage instead of advantage means we can simply make the permutation of {{math|\{1, \dots, n\} \to \{n, \dots, 1\} }} for the values of dice rolls and all the calculations will remain the same. Therefore the size of the bonus of advantage is equal to the size of the penalty of disadvantage. | Because of symmetry, having disadvantage instead of advantage means we can simply make the permutation of {{math|\{1, \dots, n\} \to \{n, \dots, 1\} }} for the values of dice rolls and all the calculations will remain the same. Therefore the size of the bonus of advantage is equal to the size of the penalty of disadvantage. | ||
== | == Similar effects == | ||
While advantage and disadvantage only apply to {{D20}} rolls, some character features can grant a similar bonus to other rolls. The clearest example is [[Savage Attacker]], a [[feat]] which has a character roll all melee damage dice twice, taking the highest result. This is effectively advantage on melee [[damage rolls]], though none of the advantage rules apply: the effect can stack with others that double damage dice, and there is no similar negative effect that gives you the equivalent of disadvantage on damage. | |||
Using the result of the calculations above to see what the average bonus to our damage becomes, depending on what dice the weapon uses. | |||
{| class="wikitable" | {| class="wikitable" |