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'''Resting''' is a gameplay mechanic used to restore lost [[hit points]] and depleted [[resources]]. | |||
Rests can be either long or short. '''Long rests''' restore all lost hit points and spent resources, whereas '''short rests''' restore a limited amount of hit points, and a smaller variety of resources. | |||
== Long rest == | |||
== Long | |||
[[File:Long Rest.webp|thumb|Starting a long rest at camp]] | [[File:Long Rest.webp|thumb|Starting a long rest at camp]] | ||
Long rests are primarily taken [[Campsite|at camp]] and restore the following: | |||
* All hit points | |||
* All [[Spells#Spell Slots|spell slots]] | |||
* All | * All resources | ||
* All | |||
* All | |||
* Use of certain item actions | * Use of certain item actions | ||
* | * [[Illithid power]] dialogue options | ||
=== Partial rest === | |||
Taking a long rest passes the night, and costs 40 (80 in tactician or honour difficulty) [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial rest'', which restores the following: | |||
* Restore hit points up to half of their maximum. | |||
* Restore resources up to half of the character's maximum, rounded down. | |||
** This includes class-specific resources such as spell slots, {{r|ki}}s, and {{r|supdie|forceplural=yes}}. | |||
* Restore | * Refreshes cooldowns, including items, and class features like [[Song of Rest]] or [[Portent]] and most [[illithid powers]]. | ||
* Restore up to half of the character's maximum [[ | ** [[Luck of the Far Realms]] is not restored as it costs a hidden resource you only have a max one of, which gets rounded down to 0. | ||
Many [[Companions| | Short rests are not restored when performing a partial long rest. | ||
* [[Song of Rest]] does. | |||
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]]. | |||
{{clear}} | {{clear}} | ||
== Short | == Short rest == | ||
Twice per | Twice per long rest, the party can take a short rest, which restores the following: | ||
* [[ | * Hit points up to half of their maximum (rounded down) | ||
* Uses of [[weapon actions]] | |||
* Warlock spell slots | |||
* [[Cleric|Clerics]] regain their [[Channel Divinity]] charges | * [[Cleric|Clerics]] regain their [[Channel Divinity]] charges | ||
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]] | * [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]] | ||
* [[Paladin|Paladins]] regain their [[Channel Oath]] charge | * [[Paladin|Paladins]] regain their [[Channel Oath]] charge | ||
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] | * [[Fighter|Fighters]] regain the use of their [[Action Surge]] and [[Second Wind]] abilities, and their [[Superiority Die|Superiority Dice]] | ||
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges | * [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges | ||
* [[Monk|Monks]] regain their [[Ki Point|Ki]] | * [[Monk|Monks]] regain their [[Ki Point|Ki]] | ||
* The following [[Illithid Powers]]: [[Psionic Overload]], [[Force Tunnel]], [[Stage Fright]], [[Repulsor]], [[Shield of Thralls]], [[Black Hole]], [[Absorb Intellect]], and [[Fracture Psyche]] | |||
== Additional Types == | |||
There are additional features ingame which function similarly to taking a rest; | |||
The level 2 [[Bard]] | * The level 2 [[Bard]] feature {{SAI|Song of Rest}} functions as a short rest. | ||
* {{RarityItem|Potion of Angelic Reprieve}} functions as a short rest (in addition to recovering all expended {{SpellSlot|1|1}} and {{SpellSlot|2|1}} [[Spell Slot]]s), if the character consuming it is left asleep, uninterrupted, for 2 turns. | |||
* {{RarityItem|Potion of Angelic Slumber}} functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns. | |||
* {{SAI|Divine Intervention: Opulent Revival}} restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game. | |||
* Using a Restoration Pod found aboard the [[Nautiloid]] in the prologue or the [[Mindflayer colony]] in Act Two, or the boudoir in the [[House of Hope]] in Act Three will restore the party as if they took a long rest, ''without'' ending relevant effects like {{SAI|Goodberry}} or [[Elixirs]]. | |||
{{NavGameplay}} | {{NavGameplay}} |