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List of sources of critical hit threshold reduction (edit)
Revision as of 02:03, 12 December 2023
, 12 December 2023case
(→Reducing the threshold for Critical Hits: Added condition for reduced critical in italics for Duellist's Prerogative, similar to other items in this list) |
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Normally only | Normally only an attack roll of 20 is a [[critical hit]]. The following is a list of ways to make critical hits more likely. | ||
== Increasing the likelihood of | == Increasing the likelihood of critical hits == | ||
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | * Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | ||
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** {{SAI|Halfling Luck}} | ** {{SAI|Halfling Luck}} | ||
== Reducing the threshold for | == Reducing the threshold for critical hits == | ||
These effects reduce the threshold required for a critical hit by 1. | These effects reduce the threshold required for a critical hit by 1. | ||
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* {{SAI|Spell Sniper}} ''(attacks with spells only)'' | * {{SAI|Spell Sniper}} ''(attacks with spells only)'' | ||
== Guaranteed | == Guaranteed critical hits == | ||
There are also several ways to '''guarantee''' a critical hit. | There are also several ways to '''guarantee''' a critical hit. | ||
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* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | * By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | ||
==References== | |||
{{reflist}} | |||
{{NavGameplay/Mechanics}} |