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{{CharacterInfo | {{CharacterInfo | ||
|title=Zephyr Gish|name= | |title=Zephyr Gish|name=Hr'ack'la|STR=12|DEX=17|CON=16|INT=17|WIS=19|CHA=13|level=9|race=Githyanki|type=Humanoid|HP=67; 88{{Tactician}}|AC=17|speed=9m / 30ft|size=Medium|weight=75lg / 150lbs|proficiency=4|initiative=+3|image=[[File:Hr'ack'la Model.PNG|350px]]|location=Wyrm's Lookout|str save=Proficient|dex save=Proficient|exp=200 | ||
|passive= | |passive= | ||
{{PAS|Advanced Unarmoured Movement}}{{PAS|Deflect Missiles}}{{PAS|Evasion}}{{PAS|Extra Attack}}{{PAS|Martial Arts: Bonus Unarmed Strike}}{{PAS|Martial Arts: Deft Strikes}}{{PAS|Martial Arts: Dextrous Attacks}}{{PAS|Opportunity Attack}}{{PAS|Psionic Empowerment}}{{PAS|Slow Fall}}{{PAS|Stillness of Mind}}{{PAS|Unarmoured Defence}}{{PAS|Unarmoured Movement}} | {{PAS|Advanced Unarmoured Movement}}{{PAS|Deflect Missiles}}{{PAS|Evasion}}{{PAS|Extra Attack}}{{PAS|Martial Arts: Bonus Unarmed Strike}}{{PAS|Martial Arts: Deft Strikes}}{{PAS|Martial Arts: Dextrous Attacks}}{{PAS|Opportunity Attack}}{{PAS|Psionic Empowerment}}{{PAS|Slow Fall}}{{PAS|Stillness of Mind}}{{PAS|Unarmoured Defence}}{{PAS|Unarmoured Movement}} | ||
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|Expel the fire burning through your veins as 4 flaming rays. | |Expel the fire burning through your veins as 4 flaming rays. | ||
{{Action}} + | {{Action}} + 3{{R|ki}}s | ||
{{Attack Roll}}: +8{{DamageInfo|count=2|die=6|type=Fire}} | {{Attack Roll}}: +8{{DamageInfo|count=2|die=6|type=Fire}} | ||
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{{Range|m=18|ft=60}} | {{Range|m=18|ft=60}} | ||
{{Radius|m=4|ft=13}} (Radius) | {{Radius|m=4|ft=13}} (Radius) | ||
}} | |||
{{Feature box|name=Flurry of Blows|image name=Flurry_of_Blows.webp | |||
|Punch twice in quick succession. | |||
{{Action|bonus}} + {{R|ki}} | |||
{{Attack Roll}}: +7 | |||
{{DamageInfo|count=1|die=8|type=Bludgeoning|plus=+3}} | |||
:+{{DamageInfo|count=1|die=8|type=Bludgeoning|plus=+3}} | |||
{{Range|m=1.5|ft=5}} | |||
}} | |||
{{Feature box|name=Stunning Strike (Unarmed)|image name=Stunning_Strike_Unarmed_Icon.webp | |||
|Spend a {{R|ki}} to deal normal unarmed damage and possibly {{Cond|Stun}} the target. | |||
{{Action}} + {{R|ki}} | |||
{{Attack Roll}}: +7{{DamageInfo|count=1|die=8|type=Bludgeoning|plus=+3}} | |||
{{SavingThrow|CON|dc=18}} {{cond|Stun}} 1 turn. Cannot move or take {{Action}}s, {{Action|bonus}}s, or {{Action|reaction}}s | |||
{{Range|m=1.5|ft=5}} | |||
}} | }} |