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Help Omeluum Investigate the Parasite (edit)
Revision as of 19:45, 20 December 2023
, 20 December 2023→Returning to Omeluum
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== Returning to Omeluum == | == Returning to Omeluum == | ||
Once the player returns to Omeluum, he will brew the potion as promised and attempts to extract the tadpole from the player. | Once the player returns to Omeluum, he will brew the potion as promised and attempts to extract the tadpole from the player. | ||
If the player passes a DC 10 Insight check, they can learn that Omeluum expects doubt and fear from them. If asked if the experiment is dangerous, it will yell them that it does not know what the potion will make them see or feel, but that they may become a danger to themselves. The illithid will however reassure them that the potion won't kill them. | |||
The character that drinks the potion will automatically be attempt a series of saving throws. | |||
Regardless of what saves | === First saving throw === | ||
Constitution [[Saving throws|saving throw]] which, if failed, will inflict {{cond|Poisoner}} on the character for 10 rounds.{{note|This save doesn't show up in the in-game log, and its DC is unknown.{{verify}} | |||
=== Second saving throw === | |||
Once Omeluum starts psionically probing, the tadpole will resist, and the character must choose whether to attempt a Wisdom or Intelligence save, with a DC of 10. If the character fails the saving throw, they gain the {{Cond|Tongue of Madness}} condition for 5 turns, which gives them [[disadvantage]] on [[Charisma]] checks. | |||
=== Third saving throw === | |||
The character must finally attempt a second Wisdom or Intelligence save, this time with a DC of 15. The character is Dazed for 5 turns if they fail this save, which gives them disadvantage on Wisdom and Intelligence checks.{{note|This is {{em|different}} from the {{Cond|Dazed}} condition caused by attacks like the [[Pommel Strike]] weapon action.}} | |||
=== Survival Instinct === | |||
Regardless of what saves were successful, Omeluum is unable to extract the tadpole. Rather, his intervention has caused it to become stronger. This results in the character that drank the potion gaining the [[Survival Instinct]] power.{{note|In the Early Access, the character instead gained the [[Repulsor]] [[Tadpole Power]]. At this point, the quest will be marked as complete.}} | |||
As he was unable to help, Omeluum will offer the player his {{RarityItem|Ring of Mind-Shielding}}, though he would not part with it completely for free. | As he was unable to help, Omeluum will offer the player his {{RarityItem|Ring of Mind-Shielding}}, though he would not part with it completely for free. | ||
=== Early Access === | |||
During ''Early Access'', the player's options included: | During ''Early Access'', the player's options included: | ||
* Offer gold - i.e. trade for it just like any other merchant | * Offer gold - i.e. trade for it just like any other merchant | ||
* Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check. | * Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check. | ||
* Intimidate Omeluum - requires succeeding a DC 20 [[Intimidation]] Check. Omeluum will not turn hostile in case of a failure. | * Intimidate Omeluum - requires succeeding a DC 20 [[Intimidation]] Check. Omeluum will not turn hostile in case of a failure.{{note|If the player has failed their previous saves during the extraction process, they can choose to leave the conversation and allow those effects to pass prior to attempting the skill checks to obtain the Ring of Psionic Protection. In Early Access, it seems that the player is free to try these checks to get the ring for free as many times as they want.}} | ||
== Quest rewards == | == Quest rewards == |