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This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that | This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items. | ||
Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}} | |||
Most races have a base movement speed of {{InfoBlob| | |||
== Increasing your movement speed == | == Increasing your movement speed == | ||
=== Temporary === | === Temporary === | ||
====Actions and spells==== | |||
;{{SAI|Dash}} {{InfoBlob|doubles movement}} | |||
:Doubles a character's movement speed at the cost of an {{action}}. | |||
;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}} | |||
:A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]]. | |||
;{{SAI|Haste}} {{InfoBlob|doubles movement}} | |||
:A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility. | |||
;{{SAI|Jump}} or {{cond|Flight|}} | |||
:Slightly increase the distance a creature can move. | |||
====Companion features==== | |||
;[[Minthara]] | |||
:;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}} | |||
::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns. | |||
====Class features and actions==== | |||
;{{class|Rogue}} | |||
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}} | |||
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}. | |||
;{{class|Monk}} | |||
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}} | |||
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}. | |||
;{{Class|Gloom Stalker}} | |||
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}} | |||
::Class feature which increases movement speed on the first turn of combat only. | |||
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]] | |||
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}} | |||
:: Increases movement speed while [[Rage|Raging]]. | |||
:;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}} | |||
::Increases the movement speed of nearby allies by for 1 turn. | |||
;{{Class|Druid}} | |||
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}} | |||
::Increases the movement speed of nearby allies for 1 turn. | |||
;{{Class|Battle Master}} | |||
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}} | |||
::Increases an ally's Movement Speed by half for 1 turn. | |||
=== Item-based === | === Item-based === | ||
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}} | |||
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum. | |||
;{{Cond|Hastened}} {{InfoBlob|doubles movement}} | |||
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste. | |||
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}} | |||
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest. | |||
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}} | |||
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed. | |||
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}} | |||
:Grants additional movement speed while equipped. | |||
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}} | |||
:Grants additional movement speed while equipped. | |||
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}} | |||
:Grants additional movement speed while equipped its wearer has 50% Hit Points or less. | |||
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}} | |||
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]]. | |||
;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}} | |||
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer. | |||
=== Permanent === | === Permanent === | ||
====Class features==== | |||
;{{class|Barbarian}} | |||
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}} | |||
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]]. | |||
* The | ;{{class|Wildheart}} | ||
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}} | |||
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies. | |||
;{{class|Monk}} | |||
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}} | |||
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}. | |||
====Other==== | |||
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}. | |||
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}. | |||
== Reducing movement speed == | == Reducing movement speed == | ||
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''See individual condition pages for infliction sources''. | ''See individual condition pages for infliction sources''. | ||
* Gnomes, Halflings, and Dwarves have their base movement speed reduced by {{InfoBlob|1.5 m / 5 ft}} | |||
* {{cond|Stunned}} cannot move | * {{cond|Stunned}} cannot move | ||
* {{cond|Restrained}} cannot move | * {{cond|Restrained}} cannot move |