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| image = Raphaellarianrender.jpeg | | image = Raphaellarianrender.jpeg | ||
}} | }} | ||
{{Infobox creature | |||
| name = Raphael | |||
| image = Raphael Model Demonic.png | |||
| str = 18 | |||
|name = Raphael | | dex = 16 | ||
| | | con = 17 | ||
| | | int = 14 | ||
| wis = 16 | |||
| | | cha = 19 | ||
| | | str save prof = y | ||
| | | con save prof = y | ||
| | | int save prof = y | ||
| | | cha save prof = y | ||
|str save= | | level = 12 <!--;16{{honour}}--> | ||
|con save= | | h level = 16 | ||
|int save= | | race = [[Fiend]] | ||
|cha save= | | type = Fiend | ||
|level=12;16{{honour}} | | hp = 666 | ||
|race=Fiend | | ac = 21 | ||
|type=Fiend | | size = Medium | ||
| | | weight kg = 80 | ||
| | | resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full | ||
|size=Medium | | conditions = Soul Pillar Proximity | ||
|weight= | | passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper | ||
| | | h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke | ||
|conditions = | |||
| | |||
| | |||
}} | }} | ||
{{CombatTab}} | |||
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
=== Extra initiative === | |||
While his tooltip shows +9 initiative, most of it is added through the Soul Pillar dexterity bonuses, which are applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue and only in regular fiend form. If disengaging and trying to fight again, he'll have full +9 initiative again. | |||
=== Regular Fiend Form === | |||
{{Feature box|Igniting Spark}} | |||
{{Feature box|Incinerate}} | |||
{{Feature box|Diabolic Chains}} | |||
{{Feature box|Consume Souls}} | |||
{{ | |||
{{ | |||
{{Feature box| | |||
}} | |||
=== Ascended Fiend Form === | === Ascended Fiend Form === | ||
{{ | {{Infobox creature | ||
| | | name = Ascended differences | ||
| image = Raphael Ascended Fiend Model.png | |||
| level = 12 | |||
| str = 20 | |||
| dex = 16 | |||
| con = 17 | |||
| | | int = 14 | ||
| wis = 16 | |||
| cha = 19 | |||
| str save prof = y | |||
| con save prof = y | |||
| int save prof = y | |||
| cha save prof = y | |||
| conditions = Ascended Fiend | |||
| passives = Multiattack: Last Resort | |||
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension | |||
}} | }} | ||
{{ | {{Feature box|Fiendish Ascension}} | ||
{{Feature box|Multiattack (Raphael)}} | |||
{{Feature box|Ravaging Inferno}} | |||
}} | {{Feature box|Claws (Raphael)}} | ||
=== Punish Divinity === | === Punish Divinity === | ||
{{Feature box|Punish Divinity}} | |||
{{Feature box| | {{Feature box|Soul Drain}} | ||
}} | |||
{{Feature box| | |||
}} | |||
=== Honour mode === | === Honour mode === | ||
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | ||
{{Feature box| | {{Feature box|Beguiling Rebuke}} | ||
{{Feature box|Soul Ascension}} | |||
{{Feature box| | |||
}} | |||
== Conditions and passives == | == Conditions and passives == | ||
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*{{SAI|Legendary Action: Beguiling Rebuke}} | *{{SAI|Legendary Action: Beguiling Rebuke}} | ||
{{ | == Allies == | ||
|name = Pillar of Souls | * [[Yurgir]] (conditional) | ||
| | * [[Korrilla]] | ||
| | * 6x [[Vengeful Cambion]] | ||
| | |||
| | == Encounter details== | ||
{{Infobox creature | |||
| name = Pillar of Souls | |||
| image = Pillar of Souls .png | |||
| imagesize = 0.5 | |||
| hp = 99 | |||
| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable | |||
}} | }} | ||
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room. | |||
Raphael can be fought in the [[House of Hope]]s foyer. | |||
The player may be joined by [[Hope]] | The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}. | ||
=== Phase one === | === Phase one === | ||
This room has four soul pillars which Raphael will use during combat. | This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael: | ||
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX | * An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'') | ||
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his | * One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'') | ||
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability. | * {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability. | ||
Raphael's | Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge. | ||
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated. | |||
Raphael also has the ability to sever souls. If a | |||
=== Phase two === | === Phase two === | ||
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges. | When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges. | ||
At this stage, he may use his most powerful attack, | At this stage, he may use his most powerful attack, [[#_Ravaging Inferno|Ravaging Inferno]], costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}. | ||
He will also now be able to use his | He will also now be able to use his [[# Multiattack|Multiattack]]. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack. | ||
== Tactics == | == Tactics == | ||
=== Pre-combat === | === Pre-combat === | ||
* Before fighting Raphael, the | * Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}}. They are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain. | ||
* Placing {{SmRarityItem|Smokepowder Barrel}}s or {{SmRarityItem|Runepowder Barrel}}s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | |||
* Placing | * Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | ||
=== During === | === During combat === | ||
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with | *It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score. | ||
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ||
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ||
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage. | |||
*Take care when using | |||
*{{SAI|Planar Binding}} is useful here for controlling the cambions. | *{{SAI|Planar Binding}} is useful here for controlling the cambions. | ||
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | * If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | ||
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits. | |||
== | == Footnotes == | ||
{{ | {{notelist}} |