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| Normally only an attack roll of 20 is a [[critical hit]]. The following is a list of ways to make critical hits more likely.
| | #REDIRECT: [[Critical hit]] |
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| == Increasing the likelihood of critical hits ==
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| * Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref>
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| * Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
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| ** {{SAI|Halfling Luck}}
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| == Reducing the threshold for critical hits ==
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| These effects reduce the threshold required for a critical hit by 1.
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| === Equipment ===
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| ==== Weapons ====
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| *{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
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| *{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
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| *{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
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| *{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
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| *{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
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| ==== Cloaks ====
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| *{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''
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| ==== Armour and headgear ====
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| * {{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
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| * {{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
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| * {{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
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| === Consumables ===
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| * {{MdRarityItem|Elixir of Viciousness}}
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| === Class features ===
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| * {{SAI|Improved Critical Hit|w=30}}
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| === Feats ===
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| * {{SAI|Spell Sniper|w=30}} ''(attacks with spells only)''
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| === Illithid Powers ===
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| * {{SAI|Fierce Perilous Stakes|w=30}} ''(Reduced by 5 but vulnerable to all damage)''
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| == Guaranteed critical hits ==
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| There are also several ways to '''guarantee''' a critical hit.
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| * By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
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| * {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
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| * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
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| * {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
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| * {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})''
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| * By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'')
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| * By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(for the next attack made from within {{C|{{Range|melee}}}})''
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| ==References==
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| {{reflist}}
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| {{NavGameplay/Mechanics}}
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