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Sure enough, once Halsin enters the portal, waves of enemies will begin to spawn, who will prioritise targeting the portal to the Shadowfell above all else. The portal must be kept intact for four turns, at which point Halsin will return. The enemies that spawn include [[Wraith]]s, [[Shadow]]s, Shadow Mastiffs, [[Shadow Creeper]]s, and Shadow-Cursed Harpers, Flaming Fists, Zealots, and Githyanki Warriors. If the portal is destroyed, then Halsin will be lost to the Shadowfell forever, and the quest fails. | Sure enough, once Halsin enters the portal, waves of enemies will begin to spawn, who will prioritise targeting the portal to the Shadowfell above all else. The portal must be kept intact for four turns, at which point Halsin will return. The enemies that spawn include [[Wraith]]s, [[Shadow]]s, Shadow Mastiffs, [[Shadow Creeper]]s, and Shadow-Cursed Harpers, Flaming Fists, Zealots, and Githyanki Warriors. If the portal is destroyed, then Halsin will be lost to the Shadowfell forever, and the quest fails. | ||
'''Wave 1''': Shadow x3, Wraith x1, Shadow Mastiff x2, Shadow-Cursed Harper x2, Shadow-Cursed Pilgrim x3. | |||
'''Wave 2''': Shadow-Cursed Raven x8, Shadow Creeper x3, Shadow-Cursed Pilgrim x3, Shadow-Cursed Harper x3, Shadow-Cursed Flaming Fist x3. | |||
'''Wave 3''': Shadow x1, Wraith x1, Shadow-Cursed Zealot x3, Shadow-Cursed Flaming Fist x2, Shadow-Cursed Githyanki Warrior x3 | |||
If Halsin succeeds, he exits the portal with Thaniel in his arms, unconscious. He explains that something is wrong and that it seems a part of Thaniel is missing, and asks the party to meet him back at camp to discuss what to do next. | If Halsin succeeds, he exits the portal with Thaniel in his arms, unconscious. He explains that something is wrong and that it seems a part of Thaniel is missing, and asks the party to meet him back at camp to discuss what to do next. |