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editsMore actions
→Cleric
(→Cleric) |
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**[[Divine Intervention: Opulent Revival|Opulent Revival]] resurrects all dead allies within 60 ft and grants all allies in the same radius all the benefits of a long rest. | **[[Divine Intervention: Opulent Revival|Opulent Revival]] resurrects all dead allies within 60 ft and grants all allies in the same radius all the benefits of a long rest. | ||
**[[Divine Intervention: Sunder the Heretical|Sunder the Heretical]] deals a large amount of radiant damage to all enemies within 50 ft. | **[[Divine Intervention: Sunder the Heretical|Sunder the Heretical]] deals a large amount of radiant damage to all enemies within 50 ft. | ||
*Adding a Cleric level to a character of another class grants proficiency with [[Flails]] and [[Morningstars]], in addition to the same armor proficiencies granted in 5e. | |||
===={{Class|Life Domain}}==== | ===={{Class|Life Domain}}==== | ||
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**The Empowered Spell option from 5e is not available at all, nor are the additional options added in ''Tasha's Cauldron of Everything''. | **The Empowered Spell option from 5e is not available at all, nor are the additional options added in ''Tasha's Cauldron of Everything''. | ||
*Each subclass's last feature is granted at level 11 rather than level 14 (which is not attainable in this game) though there are significant changes to some of them, as detailed below. | *Each subclass's last feature is granted at level 11 rather than level 14 (which is not attainable in this game) though there are significant changes to some of them, as detailed below. | ||
*Adding a Sorcerer level to a character of another class grants proficiency with [[Daggers]], [[Light Crossbows]], and [[Quarterstaves]], which are not granted in 5e. | |||
===={{Class|Draconic Bloodline}}==== | ===={{Class|Draconic Bloodline}}==== | ||
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*Copying spells from scrolls into the spellbook is instantaneous rather than taking 2 hours per spell level. The gold cost remains (and is halved for spells from the chosen subclass school). | *Copying spells from scrolls into the spellbook is instantaneous rather than taking 2 hours per spell level. The gold cost remains (and is halved for spells from the chosen subclass school). | ||
*[[Arcane Recovery]] can be used any time out of combat (rather than only during a short rest) and does not need to be done all at once; it has a number of charges equal to the number of spell slot levels it can restore (half the class level rounded up) and can be used multiple times throughout the day until they are all expended. | *[[Arcane Recovery]] can be used any time out of combat (rather than only during a short rest) and does not need to be done all at once; it has a number of charges equal to the number of spell slot levels it can restore (half the class level rounded up) and can be used multiple times throughout the day until they are all expended. | ||
*Adding a Wizard level to a character of another class grants proficiency with [[Daggers]], [[Light Crossbows]], and [[Quarterstaves]], which are not granted in 5e. | |||
===={{Class|Abjuration}}==== | ===={{Class|Abjuration}}==== |