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{{PageSeo | {{PageSeo | ||
| title = Illithid Powers | | title = Illithid Powers | ||
| description = Illithid powers are special abilities tied to the | | description = Illithid powers are special abilities tied to the mind flayer tadpole that the player character and Origin companions are infected with. | ||
| image = Illithid_Powers.webp | | image = Illithid_Powers.webp | ||
}} | }} | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
[[File:Tadpole_Pool.png| | [[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]] | ||
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with. | |||
Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers. | |||
Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers. | |||
Once the quest has started, consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on. | |||
{{TOC|limit=3}} | {{TOC|limit=3}} | ||
== List of illithid powers == | == List of illithid powers == | ||
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span> | <center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span> | ||
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#<!-- Try searching online for "Image Map" to find various tools and guides. --> | #<!-- Try searching online for "Image Map" to find various tools and guides. --> | ||
</imagemap></div></div></center> | </imagemap></div></div></center> | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
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! style="width: 52%;" | Description | ! style="width: 52%;" | Description | ||
! style="width: 15%;" | Requires | ! style="width: 15%;" | Requires | ||
|- | |- | ||
| {{SAI|Illithid Persuasion|w=40}} | | {{SAI|Illithid Persuasion|w=40}} | ||
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| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. | | You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. | ||
| Unlocked automatically | | Unlocked automatically | ||
|- | |- | ||
| {{SAI|Psionic Overload|w=40}} | | {{SAI|Psionic Overload|w=40}} | ||
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| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn. | | Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn. | ||
| None | | None | ||
|- | |- | ||
| {{SAI|Favourable Beginnings|w=40}} | | {{SAI|Favourable Beginnings|w=40}} | ||
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| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]]. | | The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]]. | ||
| None | | None | ||
|- | |- | ||
| {{SAI|Force Tunnel|w=40}} | | {{SAI|Force Tunnel|w=40}} | ||
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| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you. | | Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you. | ||
| None | | None | ||
|- | |- | ||
| {{SAI|Concentrated Blast|w=40}} | | {{SAI|Concentrated Blast|w=40}} | ||
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| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end. | | Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end. | ||
| None | | None | ||
|- | |- | ||
| {{SAI|Transfuse Health|w=40}} | | {{SAI|Transfuse Health|w=40}} | ||
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| Sacrifice half your remaining {{Hp}} to heal a target for the same amount. | | Sacrifice half your remaining {{Hp}} to heal a target for the same amount. | ||
| None | | None | ||
|- | |- | ||
| {{SAI|Stage Fright|w=40}} | | {{SAI|Stage Fright|w=40}} | ||
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| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll. | | Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll. | ||
| [[Psionic Overload]] | | [[Psionic Overload]] | ||
|- | |- | ||
| {{SAI|Ability Drain|w=40}} | | {{SAI|Ability Drain|w=40}} | ||
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| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll. | | Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll. | ||
| [[Psionic Overload]] | | [[Psionic Overload]] | ||
|- | |- | ||
| {{SAI|Luck of the Far Realms|w=40}} | | {{SAI|Luck of the Far Realms|w=40}} | ||
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| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}. | | When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}. | ||
| [[Favourable Beginnings]] | | [[Favourable Beginnings]] | ||
|- | |- | ||
| {{SAI|Charm|w=40}} | | {{SAI|Charm|w=40}} | ||
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Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed. | Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed. | ||
| [[Favourable Beginnings]] | | [[Favourable Beginnings]] | ||
|- | |- | ||
| {{SAI|Displace|w=40}} | | {{SAI|Displace|w=40}} | ||
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| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage. | | Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage. | ||
| [[Force Tunnel]] | | [[Force Tunnel]] | ||
|- | |- | ||
| {{SAI|Repulsor|w=40}} | | {{SAI|Repulsor|w=40}} | ||
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|} | |} | ||
===Elite powers=== | === Elite powers === | ||
{{see also|Partial-illithid}} | {{see also|Partial-illithid}} | ||
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. | When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes. | ||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
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! style="width: 52%;" | Description | ! style="width: 52%;" | Description | ||
! style="width: 15%;" | Requires | ! style="width: 15%;" | Requires | ||
|- | |- | ||
| {{SAI|Fracture Psyche|w=40}} | | {{SAI|Fracture Psyche|w=40}} | ||
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* [[Ability Drain]] | * [[Ability Drain]] | ||
* [[Illithid Expertise]] | * [[Illithid Expertise]] | ||
|- | |- | ||
| {{SAI|Illithid Expertise|w=40}} | | {{SAI|Illithid Expertise|w=40}} | ||
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* [[Luck of the Far Realms]] | * [[Luck of the Far Realms]] | ||
* [[Fracture Psyche]] | * [[Fracture Psyche]] | ||
|- | |- | ||
| {{SAI|Psionic Dominance|w=40}} | | {{SAI|Psionic Dominance|w=40}} | ||
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* [[Charm]] | * [[Charm]] | ||
* [[Black Hole]] | * [[Black Hole]] | ||
|- | |- | ||
| {{SAI|Black Hole|w=40}} | | {{SAI|Black Hole|w=40}} | ||
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* [[Displace]] | * [[Displace]] | ||
* [[Psionic Dominance]] | * [[Psionic Dominance]] | ||
|- | |- | ||
| {{SAI|Fly (Illithid Power)|Fly|w=40}} | | {{SAI|Fly (Illithid Power)|Fly|w=40}} | ||
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| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}. | | Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}. | ||
| Unlocked automatically | | Unlocked automatically | ||
|- | |- | ||
| {{SAI|Mind Blast|w=40}} | | {{SAI|Mind Blast|w=40}} | ||
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| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage. | | Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage. | ||
| None | | None | ||
|- | |- | ||
| {{SAI|Mind Sanctuary|w=40}} | | {{SAI|Mind Sanctuary|w=40}} | ||
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* [[Psionic Backlash]] | * [[Psionic Backlash]] | ||
* [[Freecast]] | * [[Freecast]] | ||
|- | |- | ||
| {{SAI|Freecast|w=40}} | | {{SAI|Freecast|w=40}} | ||
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* [[Shield of Thralls]] | * [[Shield of Thralls]] | ||
* [[Mind Sanctuary]] | * [[Mind Sanctuary]] | ||
|- | |- | ||
| {{SAI|Absorb Intellect|w=40}} | | {{SAI|Absorb Intellect|w=40}} | ||
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* [[Perilous Stakes]] | * [[Perilous Stakes]] | ||
* [[Displacer Beast Shape]] | * [[Displacer Beast Shape]] | ||
|- | |- | ||
| {{SAI|Displacer Beast Shape|w=40}} | | {{SAI|Displacer Beast Shape|w=40}} | ||
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|} | |} | ||
===Full ceremorphosis=== | === Full ceremorphosis === | ||
{{see also|Full-illithid}} | {{see also|Full-illithid}} | ||
During the final quest, [[Confront the Elder Brain]], | During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few. | ||
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | ||
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| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target. | | Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target. | ||
|- | |- | ||
| {{SAI|Levitate|w=40}} | | {{SAI|Levitate (Illithid Power)|w=40}} | ||
| Class Action | | Class Action | ||
| Float to a destination using {{Action|Movement}} speed. | | Float to a destination using {{Action|Movement}} speed. | ||
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|} | |} | ||
===Other powers=== | === Other powers === | ||
These illithid powers are not part of the illithid power tree and are instead unlocked through story events. | These illithid powers are not part of the illithid power tree and are instead unlocked through story events. | ||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
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! style="width: 52%;" | Description | ! style="width: 52%;" | Description | ||
! style="width: 15%;" | Requires | ! style="width: 15%;" | Requires | ||
|- | |- | ||
| {{SAI|Survival Instinct|w=40}} | | {{SAI|Survival Instinct|w=40}} | ||
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| Passive feature | | Passive feature | ||
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power. | | You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power. | ||
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is | | Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final [[Ability Checks|ability check]]. | ||
|- | |- | ||
|} | |} | ||
==Mind flayer parasite locations== | == Mind flayer parasite locations == | ||
=== Act One === | === Act One === | ||
==== True Souls ==== | ==== True Souls ==== | ||
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* [[Manip Edenosa]] around [[Bloomridge Park]] | * [[Manip Edenosa]] around [[Bloomridge Park]] | ||
* [[Churg Elvek]] around the [[Grey Harbour Docks]] | * [[Churg Elvek]] around the [[Grey Harbour Docks]] | ||
==== Minthara ==== | |||
Becoming a [[Partial-illithid]] refunds all [[tadpoles]] spent on unlocking any of the 5 "inner circle" Illithid Powers, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Since Minthara starts with some of these Illithid Powers already unlocked, transforming her into a Partial-illithid will net the party 2 tadpoles. | |||
==== Loot ==== | ==== Loot ==== | ||
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* Found on a barrel {{Coords|-225|108}} at the docks in Rivington. | * Found on a barrel {{Coords|-225|108}} at the docks in Rivington. | ||
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington. | * Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington. | ||
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]]. | * Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]], near a bed, where Gortash goes after his coronation. This can be found along with the [[Helldusk Boots]]. | ||
The [[Lower City]]: | The [[Lower City]]: | ||
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* Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]]. | * Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]]. | ||
* Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level. | * Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level. | ||
==== Quest rewards ==== | ==== Quest rewards ==== | ||
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* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]]. | * A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]]. | ||
==Spellcasting ability modifier== | == Spellcasting ability modifier == | ||
Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright). | Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright). | ||
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|} | |} | ||
==Achievements== | == Achievements == | ||
{{Achievement|Expand Your Mind}} | {{Achievement|Expand Your Mind}} | ||
==Gallery== | == Gallery == | ||
<gallery heights=" | <gallery heights="200px" mode="packed"> | ||
tadpole_power_example.png|Example of a character readying an | tadpole_power_example.png|Example of a character readying an illithid power. | ||
Illithid Powers Graphic.webp|A handy reference | Illithid Powers Graphic.webp|A handy reference. | ||
</gallery> | </gallery> | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] |