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{{ | {{Infobox statistics | ||
|name = Charismatic Sentinel | | name = Charismatic Sentinel | ||
| | | race = [[Dark Justiciar]] | ||
| | | size = Medium | ||
| | | type = Undead | ||
| | | armour_class = 13 | ||
| | | hit_points = 120 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 0 | ||
| | | weight_lb = 0 | ||
| | | level = 7 | ||
| | | str = 14 | ||
| | | dex = 10 | ||
| | | con = 12 | ||
| | | int = 10 | ||
| | | wis = 10 | ||
| | | cha = 20 | ||
| | | str_save_proficiency = Proficient | ||
| | | resistant1 = Necrotic | ||
| | | vulnerable1 = Radiant | ||
| | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can see in the dark up to 12m. | ||
| | | feature2_name = Living Shadow | ||
| | | feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant. | ||
| | | feature3_name = Opportunity Attack | ||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Paragon of Charisma | |||
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls. | |||
| feature5_name = Shar's Sight | |||
| feature5_description = Cannot be blinded. | |||
| feature6_name = Sunlight Weakness | |||
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws. | |||
}} | }} | ||
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[ | The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]]. | ||
== Involvement == | |||
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | {{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | ||
== Attacks and | == Attacks and abilities == | ||
===Main Hand Attack - Greatsword=== | ===Main Hand Attack - Greatsword=== | ||
{{Action}} | {{Action}} | ||
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Casts [[Hunter's Mark]], dealing an addition | Casts [[Hunter's Mark]], dealing an addition | ||
{{DamageInfo|count=1|die=6|type=Physical}} | {{DamageInfo|count=1|die=6|type=Physical}} | ||
{{NavCreatures}} | {{NavCreatures}} |