More actions
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| level = cantrip | | level = cantrip | ||
| school = Divination | | school = Divination | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Warlock, Wizard | | classes = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| races = | | races = | ||
| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | | granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | ||
| summary = The caster gains Advantage on their next Attack Roll against the target. | | summary = The caster gains Advantage on their next Attack Roll against the target. | ||
| description = Gain {{Advantage}} on your next {{Attack Roll}}. | | description = Gain {{Advantage}} on your next {{Attack Roll}}. | ||
| cost = action | | cost = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = True Strike | | condition = True Strike | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * This cantrip is also granted to [[Ranger]]s who pick {{SAI|Mage Breaker}} as their Favoured Enemy at level 1. | | notes = * This cantrip is also granted to [[Ranger]]s who pick {{SAI|Mage Breaker}} as their Favoured Enemy at level 1. | ||
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | * The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | ||
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* Another niche use case exists for an [[Arcane Trickster]] making a {{SAI|Sneak Attack (Melee)|Sneak Attack}}. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | * Another niche use case exists for an [[Arcane Trickster]] making a {{SAI|Sneak Attack (Melee)|Sneak Attack}}. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | ||
** In such cases, True Strike can be even more useful when using the {{SAI|Sneak Attack (Ranged)|ranged version}} of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ** In such cases, True Strike can be even more useful when using the {{SAI|Sneak Attack (Ranged)|ranged version}} of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ||
| video = | | video = | ||
| other ways to learn = [[Mage Breaker]] (Ranger class feature) | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|True strike|long}} | * {{FRWiki|True strike|long}} |