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| feature1_description = This creature can perceive its surroundings without relying on sight. | | feature1_description = This creature can perceive its surroundings without relying on sight. | ||
| feature2_name = Necrotic Claws | | feature2_name = Necrotic Claws | ||
| feature2_description = Attacks deal | | feature2_description = Attacks deal an additional {{DamageText|1d6|Necrotic}} damage. | ||
| feature2_mode = Tactician | | feature2_mode = Tactician | ||
| feature3_name = Opportunity Attack | | feature3_name = Opportunity Attack | ||
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Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards. | Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards. | ||
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming | Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses". | ||
In Act 2, [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party. | |||
In Act 3, many Crawling Claws can be found in the [[Ancient Lair]]. | |||
==Attacks and abilities== | ==Attacks and abilities== |