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The pods cannot be operated separately, so the player either eliminates all pod inhabitants who is still alive or… commences a battle if they choose to set them loose, because all released mind flayers (4 x lv.8) instantaneously turn hostile and attack. However, in that case NPCs that stayed within the pods intact become temporary allies and fight along the party. [[Intellect Devourer]]s running around join the battle, too, siding with mind flayers. | The pods cannot be operated separately, so the player either eliminates all pod inhabitants who is still alive or… commences a battle if they choose to set them loose, because all released mind flayers (4 x lv.8) instantaneously turn hostile and attack. However, in that case NPCs that stayed within the pods intact become temporary allies and fight along the party. [[Intellect Devourer]]s running around join the battle, too, siding with mind flayers. | ||
Zevlor and the other survivors can potentially turn hostile if they take | Zevlor and the other survivors can potentially turn hostile if they take damage from the party, even unintentionally (f.e., with AOE spell). | ||
===After the battle=== | ===After the battle=== |