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|description = True Soul Nere is a potential boss in Baldur's Gate 3. He can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests. | |description = True Soul Nere is a potential boss in Baldur's Gate 3. He can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests. | ||
|image = [[File:Nere-face.jpg]] | |image = [[File:Nere-face.jpg]] | ||
}} | }} | ||
{{Infobox creature | |||
{{Infobox | |||
| image = Nere-face.jpg | | image = Nere-face.jpg | ||
| imagesize = 0.8 | | imagesize = 0.8 | ||
| | | name = Nere | ||
| | | full name = Nere | ||
| title = True Soul of the Absolute | |||
| va = [https://www.imdb.com/name/nm3516054 Joseph Capp] | |||
| race = [[Lolth-sworn drow]] | | race = [[Lolth-sworn drow]] | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
Line 63: | Line 28: | ||
| str save prof = yes | | str save prof = yes | ||
| con save prof = yes | | con save prof = yes | ||
| h conditions = Legendary Action: Psionic Visage | | h conditions = Legendary Action: Psionic Visage | ||
| resistances = psychic resistant full | | resistances = psychic resistant full | ||
| passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular | | passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular | ||
| h passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular, Legendary Action: Psionic Visage | | h passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular, Legendary Action: Psionic Visage | ||
}} | }} | ||
'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests [[Free True Soul Nere]] and [[Deliver Nere's Head]]. | |||
== Involvement == | |||
=== Act One === | |||
A group of enslaved [[Gnome|deep gnomes]] are trying to free Nere from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell the party to find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble. | |||
''Warning:'' Fast traveling or long resting more than once causes Nere to die. | |||
After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, will make the fight much easier. | |||
Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries. | |||
It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble. He will then demand that the party help him to kill the rest of the cultists and duergar mercenaries; this will turn all NPCs except Nere hostile an start a combat. | |||
If choosing to defy Nere when he kills the gnome slaves, or when he demands that the party kill the other cultists, and not having a deal with Elder Brithvar, then the party will be forced to fight Nere and all of the duergar at the same time. If, however, having a deal with Elder Brithvar, it's possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive. | |||
Should the party decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. That will result in Nere abandoning the Cult of the Absolute and leaving Grymforge for good. | |||
If Nere is defeated or died off-screen from either a revolt or poisoning, it's possible to remove his head to bring it to either [[Spaw]] or [[Glut]]. | |||
Regardless of his status, the party will receive a {{RarityItem|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. There is no way to fix this lantern, rendering this item useless, but the the party will have several options to find a working moonlantern later. | |||
=== Act Two === | |||
If Nere is kept alive in Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]]. | |||
== Related Quests == | |||
* [[Free True Soul Nere]] | |||
* [[Deliver Nere's Head]] | |||
== Combat == | |||
=== Spells and abilities === | === Spells and abilities === | ||
{{Feature box|Shield of Screams}} | {{Feature box|Shield of Screams}} | ||
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=== Tactics === | === Tactics === | ||
The fight against Nere is made easier if | The fight against Nere is made easier if first completing [[Blind the Absolute]], as then there will be more allies and fewer enemies in this fight. | ||
It is highly recommended | It is highly recommended to keep away from the lava as well, because it is possible to get shoved into it, easily taking out one of the party members. | ||
Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those | Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those focus on taking out Nere. | ||
Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] . | Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] . | ||
=== Loot === | === Loot === | ||
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Nere can be spoken to with [[Speak with Dead]]. | Nere can be spoken to with [[Speak with Dead]]. | ||
''' | '''Party member:''' Who are you? | ||
* '''Nere:''' True Soul... Nere... | * '''Nere:''' True Soul... Nere... | ||
''' | '''Party member:''' How did you get trapped? | ||
* '''Nere:''' Corridor... triggered old trap... cave-in... | * '''Nere:''' Corridor... triggered old trap... cave-in... | ||
''' | '''Party member:''' What were you doing here? | ||
* '''Nere:''' Find... path to temple... orders of [[Ketheric Thorm|General]]... | * '''Nere:''' Find... path to temple... orders of [[Ketheric Thorm|General]]... | ||
** | ** Party member: What about this temple is so important? | ||
*** '''Nere:''' General's necromancer... [[Balthazar]]... | *** '''Nere:''' General's necromancer... [[Balthazar]]... | ||
** | ** Party member: Tell me more about this General. | ||
*** '''Nere:''' Absolute's Chosen... Moonrise Towers... | *** '''Nere:''' Absolute's Chosen... Moonrise Towers... | ||
''' | '''Party member:''' Where did you come from? | ||
* '''Nere:''' Moonrise... Towers... | * '''Nere:''' Moonrise... Towers... | ||
** | ** Party member: How can I get to Moonrise Towers? | ||
*** '''Nere:''' [[Minthara]] in goblin camp... safe passage... Moonlantern... drider... | *** '''Nere:''' [[Minthara]] in goblin camp... safe passage... Moonlantern... drider... | ||
''' | '''Party member:''' Did you come here with the duergar? | ||
* '''Nere:''' Mercenaries... Absolute unites... | * '''Nere:''' Mercenaries... Absolute unites... | ||
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== Notes == | == Notes == | ||
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content. | * Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} If all Duergar are killed, including those that the party might have struck a deal with and were allies during the fight with Nere, the Deep Gnomes will not care about the player looting Nere.The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content. | ||
== External links == | == External links == |