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| image = Commander Zhalk.png | | image = Commander Zhalk.png | ||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| image = Commander Zhalk.png | | image = | ||
<gallery> | |||
Commander Zhalk.png|In-game | |||
Commander Zhalk Model.png|Model | |||
Portrait Commander Zhalk.png|Portrait | |||
</gallery> | |||
| name = Commander Zhalk | | name = Commander Zhalk | ||
| full name = Commander Zhalk | |||
| va = Matt Addis | |||
| size = Medium | | size = Medium | ||
| race = [[Cambion]] | | race = [[Cambion]] | ||
| type = Fiend | | type = [[Fiend]] | ||
| | | ac = 18 | ||
| | | hp = 150 | ||
| | | t hp = 195 | ||
| | | e hp = 105 | ||
| | | movement m = 9 | ||
| | | weight kg = 80 | ||
| level = 8 | | level = 8 | ||
| str = 20 | | str = 20 | ||
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| wis = 12 | | wis = 12 | ||
| cha = 16 | | cha = 16 | ||
| | | str save prof = Yes | ||
| | | con save prof = Yes | ||
| | | int save prof = Yes | ||
| | | cha save prof = Yes | ||
| | | resistances = Slashing resistance nm, Piercing resistance nm, Bludgeoning resistance nm, Fire resistance full, Lightning resistance full, Cold resistance full, Poison resistance full | ||
| passives = Darkvision, Fiendish Blessing | |||
| t passives = Opportunity Attack, Extra Attack, Darkvision, Fiendish Blessing | |||
| | |||
| | |||
}} | }} | ||
'''Commander Zhalk''' is a [[cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]] | '''Commander Zhalk''' is a [[cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]]. | ||
== | == Involvement == | ||
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting several [[mind flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience. | |||
==Attacks and abilities== | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Everburn Blade}} | {{Feature box|Main Hand Attack|item=Everburn Blade}} | ||
{{Feature box|Fly (Class Action)}} | {{Feature box|Fly (Class Action)}} | ||
== Tactics == | === Tactics === | ||
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[mind flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily. | Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[mind flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily. | ||
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As for killing him, it is far harder considering his large amount of [[hit points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]] you can deal. However, there are three (or four if you picked it up in the last room), [[Nautiloid Tank]]s that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in your favour on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using [[Caustic Bulb|Caustic Bulbs]], [[Spiked Bulb|Spiked Bulbs]], [[Magic Missile|Magic Missiles]] (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks to finish him off. Do keep in mind when he dies, the mind flayer will become hostile to you. | As for killing him, it is far harder considering his large amount of [[hit points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]] you can deal. However, there are three (or four if you picked it up in the last room), [[Nautiloid Tank]]s that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in your favour on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using [[Caustic Bulb|Caustic Bulbs]], [[Spiked Bulb|Spiked Bulbs]], [[Magic Missile|Magic Missiles]] (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks to finish him off. Do keep in mind when he dies, the mind flayer will become hostile to you. | ||
== Notable loot == | === Notable loot === | ||
* {{MdRarityItem|Everburn Blade}} | * {{MdRarityItem|Everburn Blade}} | ||
* {{MdRarityItem|Scale Mail}} | * {{MdRarityItem|Scale Mail}} | ||
== | == Related Quests == | ||
* [[Escape the Nautiloid]] | |||
==External links== | ==External links== | ||
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{{Nautiloid}} | {{Nautiloid}} | ||
[[Category:Bosses]] | |||
[[Category:Cambions]] | [[Category:Cambions]] | ||
[[Category:Fiends]] | [[Category:Fiends]] |