17,776
editsMore actions
no edit summary
No edit summary |
|||
Line 38: | Line 38: | ||
| h passives = Legendary Action: Devoted Galvanism, Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack | | h passives = Legendary Action: Devoted Galvanism, Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack | ||
}} | }} | ||
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees | }}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. | ||
==Overview== | ==Overview== | ||
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. He can be encountered by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on party choices, Ragzlin may be an ally or an enemy throughout Act One. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him. | Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. He can be encountered by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on party choices, Ragzlin may be an ally or an enemy throughout Act One. Ragzlin, along with [[Minthara]] and [[Gut]], may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him. | ||
==Related Quests== | ==Related Quests== |