2,935
editsMore actions
m
→What works in Slayer Form
m (Added info about Tavern Brawler not fully working with Slayer form) |
|||
(9 intermediate revisions by the same user not shown) | |||
Line 77: | Line 77: | ||
The Slayer is only one of three avatars of Bhaal: a shapeshifting one called {{FRWiki|Kazgoroth}}, a human-sized one named the Slayer, and a giant named the Ravager. While only the Slayer appears within ''Baldur's Gate 3'', the Ravager appears in ''{{FRWiki|Baldur's Gate 2: Throne of Bhaal}}'' as the protagonist's "taint" due to being a Bhaalspawn, while Kazgoroth is a separate creature, described as either a minion or Avatar of Bhaal in some circumstances. | The Slayer is only one of three avatars of Bhaal: a shapeshifting one called {{FRWiki|Kazgoroth}}, a human-sized one named the Slayer, and a giant named the Ravager. While only the Slayer appears within ''Baldur's Gate 3'', the Ravager appears in ''{{FRWiki|Baldur's Gate 2: Throne of Bhaal}}'' as the protagonist's "taint" due to being a Bhaalspawn, while Kazgoroth is a separate creature, described as either a minion or Avatar of Bhaal in some circumstances. | ||
== Notes == | |||
{{notebegin}} | |||
* The Slayer form will gain [[Slayer's Extra Attack]] at level 5, and [[Slayer's Improved Extra Attack]] at level 10. This will not stack with the normal [[Extra Attack]] of most martial classes or the [[Druid]] class's [[Wild Strike]]. | |||
* {{SAI|Piercing Growl}} is unlocked by reading the book {{MdRarityItem|Regarding the Slayer}} as [[The Dark Urge]]. This book can be acquired by saving [[Volo]] outside the [[Steel Watch Foundry]] and meeting him back in your camp. | |||
* Similar to [[Wild Shape]], the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{MdRarityItem|Filigreed Feywild Bell}}. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating [[Ketheric Thorm]] will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat). | |||
* Unlike the Druid's [[Wild Shape]], Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively. | |||
* The Difficulty Class (DC) of the Slayer's {{SAI|Relentless Lunge}}, {{SAI|Sumptuous Blood Bath}}, and {{SAI|Let the Slaughter Begin}} is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects. | |||
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. [[Wraith|Wraiths]]), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. [[Werewolf|Werewolves]]). | |||
{{noteend}} | |||
== What works in Slayer Form == | |||
Unfortunately, just like the [[Druid]] class's [[Wild Shape]], many items, feats, and class passives do not work while in the Slayer form. This is an inexhaustive list of what does and does not work: | |||
===What works=== | |||
* Most [[Races|racial passives]] (e.g. Dwarves' {{SAI|Dwarven Resilience}}). | |||
* Permanent stat bonuses such as those provided by {{MdRarityItem|Hag hair}}, {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]]. | |||
* Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]). | |||
* Passive Illithid abilities (e.g. {{SAI|Charm}}, {{SAI|Ability Drain}}, {{SAI|Cull the Weak}}). | |||
* The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming). | |||
* [[Barbarian]]'s {{SAI|Rage}} feature (must be activated before transforming). | |||
** [[Berserker]]'s {{SAI|Frenzy}} feature (must be activated before transforming). | |||
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} feature (must be activated before transforming). | |||
* [[Fighter]]'s {{SAI|Action Surge}} feature (must be activated before transforming). | |||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}} features. | |||
* [[The Fiend]]'s {{SAI|Dark One's Blessing}} feature. | |||
* [[The Great Old One]]'s {{SAI|Mortal Reminder}} feature. | |||
* [[Thief]]'s {{SAI|Fast Hands}} feature. | |||
* [[War Domain]]'s {{SAI|War Priest}} feature. | |||
* {{MdRarityItem|Shapeshifter's Boon Ring}} | |||
* Most spells cast before transforming (e.g. {{SAI|Enlarge}}). | |||
* Most potions and elixirs. | |||
===What partially works=== | |||
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} feature (The temporary hp persists but the additional {{DamageType|Necrotic}} damage does not work). | |||
* The attack roll bonus of [[Tavern Brawler]] does work but the damage roll bonus does not. | |||
===What does not work=== | |||
* Almost all equipment in the game. | |||
** {{MdRarityItem|Armour of Moonbasking}} | |||
* Racial passives that reduce movement speed (i.e. [[Shortened Stride]]). | |||
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} feature. | |||
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} feature. | |||
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} feature. | |||
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}} feature. | |||
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}} features. | |||
* {{MdRarityItem|Elixir of Hill Giant Strength}} | |||
==Gallery== | ==Gallery== | ||
Line 83: | Line 130: | ||
File:Slayer sprite.png|Slayer transformation appearance | File:Slayer sprite.png|Slayer transformation appearance | ||
</gallery> | </gallery> | ||
== External links == | == External links == |