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If the Adamantine Forge is used, Grym will activate and attempt to destroy its users. | If the Adamantine Forge is used, Grym will activate and attempt to destroy its users. | ||
== Attacks and abilities == | ==Combat== | ||
=== Attacks and abilities === | |||
{{Feature box|Awaken}} | {{Feature box|Awaken}} | ||
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{{Feature box|Adamantine Reverberation}} | {{Feature box|Adamantine Reverberation}} | ||
== | ==Encounter details == | ||
Grym is immune to all types of damage and can send melee attackers {{cond|Reeling}}. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been {{cond|Superheated}} by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. | Grym is immune to all types of damage and can send melee attackers {{cond|Reeling}}. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been {{cond|Superheated}} by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. | ||
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{{DamageInfo|12d8|double weapon|type=Bludgeoning}} | {{DamageInfo|12d8|double weapon|type=Bludgeoning}} | ||
and knock it {{cond|Prone}}. However, using the forge to damage Grym immediately removes Grym's [[Superheated (Condition)|Superheated]] condition and can even summon a group of [[Magma Mephit]]s, though these will eventually appear anyway once Grym becomes sufficiently damaged. Hammering Grym while not superheated will knock it prone but will do no damage and might still summon the Magma Mephits. Regardless of your approach, keep at least one party member by the lava valve, since the lava will recede after two turns, making the golem invincible again. Alternatively the lava valve can also be activated by shooting an arrow at it, or some familiars, such as [[Mage Hand]], can also interact with the lava valve in place of a party member. Note, however, that using a familiar for the initial activation of the lava valve will bug the encounter and prevent Grym from spawning.{{Bug}} | and knock it {{cond|Prone}}. However, using the forge to damage Grym immediately removes Grym's [[Superheated (Condition)|Superheated]] condition and can even summon a group of [[Magma Mephit]]s, though these will eventually appear anyway once Grym becomes sufficiently damaged. Hammering Grym while not superheated will knock it prone but will do no damage and might still summon the Magma Mephits. | ||
==Tactics== | |||
Regardless of your approach, keep at least one party member by the lava valve, since the lava will recede after two turns, making the golem invincible again. Alternatively the lava valve can also be activated by shooting an arrow at it, or some familiars, such as [[Mage Hand]], can also interact with the lava valve in place of a party member. Note, however, that using a familiar for the initial activation of the lava valve will bug the encounter and prevent Grym from spawning.{{Bug}} | |||
Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus]] will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters [[Haste]] for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] helps boost your [[Attack Roll]]s high enough to more easily beat Grym's high [[Armour Class|AC]]. Lastly, ensure you use weapons that deal {{DamageType|Bludgeoning}} damage to exploit Grym's vulnerability. | Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus]] will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters [[Haste]] for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] helps boost your [[Attack Roll]]s high enough to more easily beat Grym's high [[Armour Class|AC]]. Lastly, ensure you use weapons that deal {{DamageType|Bludgeoning}} damage to exploit Grym's vulnerability. | ||
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Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician difficulty. | Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician difficulty. | ||
==Notable loot== | ===Notable loot=== | ||
*{{RarityItem|Grymskull Helm}} | *{{RarityItem|Grymskull Helm}} | ||
==Related Quests== | |||
* {{Quest|The Adamantine Forge}} | |||
==Achievements== | ==Achievements== |