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* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]]. | * Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]]. | ||
* The incantation for Find Familiar is ''ex textura'', Latin for "out of the weave" (except {{sai|Find Familiar: Boo}}, for which [[Minsc]] simply whistles). | * The incantation for Find Familiar is ''ex textura'', Latin for "out of the weave" (except {{sai|Find Familiar: Boo}}, for which [[Minsc]] simply whistles). | ||
* When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell. | |||
| bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}} | | bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}} | ||
* Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons. Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps. | * Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons. Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps. |