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→Act Three
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Auntie Ethel is encountered once more in [[Act Three]]. She can be fought upstairs in [[The Blushing Mermaid]], where she is disguised as | Auntie Ethel is encountered once more in [[Act Three]]. She can be fought upstairs in [[The Blushing Mermaid]], where she is disguised as {{CharLink|Grisly|Captain Grisly}}, or in [[The Blushing Mermaid - Basement|her lair in the bar's basement]]. | ||
== Attacks and Abilities == | == Attacks and Abilities == | ||
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=== Hag Pregnancy === | === Hag Pregnancy === | ||
{{Hatnote|For full details, see [[Save Vanra]]}} | {{Hatnote|For full details, see [[Save Vanra]]}} | ||
Ethel has | Ethel has swallowed {{CharLink|Vanra}} alive, hoping to transform the girl into a hag to grow her coven. Killing Ethel kills Vanra as well, locking the party out of any quest rewards later on. To avoid this, it's possible to enable [[Toggle Non-Lethal Attacks|non-lethal attacks]] when dealing the killing blow, prompting instead a cutscene where Vanra is manually freed from an unconscious Ethel's belly. Alternatively, progressing through [[Help the Hag Survivors]] can provide the party with {{SmRarityItem|Hag's Bane}}, which when [[thrown]] will force Ethel to vomit the kid. Being pregnant does not imbue any inherent combat bonuses, other than the tension of potential quest failure. If released, Vanra will run into a corner of the room -- the party must thenceforth be cautious about stray area-of-effect damage nearby. | ||
=== Invisible Copies === | === Invisible Copies === | ||
After her first group of illusory copies has been summoned, any future groups that Ethel summons will also now be {{cond|Invisible}}, making their dispatch trickier and increasing the likelihood they will survive to deal extra damage. The straightforward way to deal with this is area-of-effect damage such as | After her first group of illusory copies has been summoned, any future groups that Ethel summons will also now be {{cond|Invisible}}, making their dispatch trickier and increasing the likelihood they will survive to deal extra damage. The straightforward way to deal with this is area-of-effect damage such as {{SmRarityItem|Smokepowder Bomb|Smokepowder Bombs}}, {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SmRarityItem|Void Bulb|Void Bulbs}}, {{SmRarityItem|Alchemist's Fire}}, etc. However an additional albeit cheesy technique involves activating the jump ability with a party member (preferably one with high strength and therefore more jump range), and moving the target cursor slowly across the floor: places where the cursor won't allow a jump but which are not otherwise obstructed indicate the presence of an invisible baddie. | ||
=== Haste Spores === | === Haste Spores === |