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** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Astarion|+1}} | ** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Astarion|+1}} | ||
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}} | ** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}} | ||
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Astarion|+1}} (''Taking this course starts the fight with ambushing Harpers | * Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Astarion|+1}} (''Taking this course immediately starts the fight with ambushing Harpers''). | ||
▶'''''Note:''' Works, too, if you managed to take the lantern during the battle with cultists.'' | |||
* When talking to [[Dolly Thrice]], ignore the pixie two times and keep the lantern. {{Approval|Astarion|+1}} | * When talking to [[Dolly Thrice]], ignore the pixie two times and keep the lantern. {{Approval|Astarion|+1}} | ||
* When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}. | * When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}. |