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==Involvement== | ==Involvement== | ||
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from {{CharLink|Ketheric Thorm}}, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the | When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from {{CharLink|Ketheric Thorm}}, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the {{Cond|Myrkul's Gift}} buff as well. | ||
If [[The Dark Urge]] is chosen as [[ | If [[The Dark Urge]] is chosen as [[Origin]], Kressa will instead recognize the player character and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded. | ||
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above. | A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above. | ||
After battle, The Dark Urge will remember that they were in the colony on their own business before | After battle, The Dark Urge will remember that they were in the colony on their own business before {{CharLink|Orin|Orin the Red}} ambushed them and left them to their fate. | ||
==Combat== | ==Combat== |