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Changed "average" to "fixed values" because the fixed number of hit points gained is not the average hit die roll.
Phantomsplit (talk | contribs) (Corrected units of weight with respect to encumbrance (doubles carry capacity), added that there is no cover system.) |
(Changed "average" to "fixed values" because the fixed number of hit points gained is not the average hit die roll.) |
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* You are able to respec your characters when you meet an NPC made available early in Act 1 of the game. At a minimum you can respec your starting [[Classes|class]], subclass (when applicable), [[Ability Scores|ability scores]], [[Spells|spells]] (when applicable), and [[Skills|skill]] proficiencies. It is not possible to change a character's [[Races|race]]. | * You are able to respec your characters when you meet an NPC made available early in Act 1 of the game. At a minimum you can respec your starting [[Classes|class]], subclass (when applicable), [[Ability Scores|ability scores]], [[Spells|spells]] (when applicable), and [[Skills|skill]] proficiencies. It is not possible to change a character's [[Races|race]]. | ||
** If you change an [[Origins|origin companion]] or [[Companions|traditional companion's]] starting [[Classes|class]] (or subclass when applicable), the world will still react to them as though they were a member of their initial starting [[Classes|class]]. | ** If you change an [[Origins|origin companion]] or [[Companions|traditional companion's]] starting [[Classes|class]] (or subclass when applicable), the world will still react to them as though they were a member of their initial starting [[Classes|class]]. | ||
* Hit points gained on level | * Hit points gained on level are fixed values, not a roll of the hit die. | ||
* The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling. | * The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling. | ||
* [[Resting#Long_Rest|Long rests]] require [[Camp Supplies|camp supplies]], which are food items that can be looted or purchased. In towns you will be able to rest at an inn. | * [[Resting#Long_Rest|Long rests]] require [[Camp Supplies|camp supplies]], which are food items that can be looted or purchased. In towns you will be able to rest at an inn. |