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→Fire set
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The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]] and [[Elemental set]], which are not duplicated here. | The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]] and [[Elemental set]], which are not duplicated here. | ||
*{{MdRarityItem|Azer Warhammer}}: | *{{MdRarityItem|Azer Warhammer}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain access to {{SAI|Overheat}}. | ||
*{{MdRarityItem|Cindermoth Cloak}}: | *{{MdRarityItem|Cindermoth Cloak}}: Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer. | ||
*{{MdRarityItem|Circlet of Blasting}}: Cast {{SAI|Scorching Ray}} once per long rest. | *{{MdRarityItem|Circlet of Blasting}}: Cast {{SAI|Scorching Ray}} once per long rest. | ||
*{{MdRarityItem|Dragon's Grasp}}: | *{{MdRarityItem|Dragon's Grasp}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | ||
*{{MdRarityItem|Emblazoned Plate of the Marshal}}: Cast {{SAI|Fire Shield}} once per long rest. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Emblazoned Plate of the Marshal}}: Cast {{SAI|Fire Shield}} once per long rest. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Everburn Blade}}: | *{{MdRarityItem|Everburn Blade}}: Deal an additional {{DamageText|1d4|Fire}} damage. | ||
*{{MdRarityItem|Exterminator's Axe}}: | *{{MdRarityItem|Exterminator's Axe}}: Deal an additional {{DamageText|1d6|Fire}} to plants, myconids, and small creatures. | ||
*{{MdRarityItem|Firestoker}}: | *{{MdRarityItem|Firestoker}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | ||
*{{MdRarityItem|Flame Enamelled Armour}}: | *{{MdRarityItem|Flame Enamelled Armour}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Flawed Helldusk Armour}}: | *{{MdRarityItem|Flawed Helldusk Armour}}: When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage. | ||
*{{MdRarityItem|Flawed Helldusk Gloves}}: | *{{MdRarityItem|Flawed Helldusk Gloves}}: Weapon attacks deal an additional {{DamageText|1d4|Fire}} damage | ||
*{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | *{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | ||
*{{MdRarityItem|Gloves of Flint and Steel}}: | *{{MdRarityItem|Gloves of Flint and Steel}}: When the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start [[Burning (Condition)|Burning]]. | ||
*{{MdRarityItem|Gold Wyrmling Staff}}: | *{{MdRarityItem|Gold Wyrmling Staff}}: Deal an additional {{DamageText|1d4|Fire}} damage. Gain access to the {{SAI|Fire Bolt}} cantrip. | ||
*{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | *{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | ||
*{{MdRarityItem|Helldusk Armour}}: | *{{MdRarityItem|Helldusk Armour}}: On a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage. [[Immunity]] to [[Burning (Condition)|Burning]]. | ||
*{{MdRarityItem|Helldusk Boots}}: Teleport and deal {{DamageText|2d8|Fire}} when you land once per short rest. | *{{MdRarityItem|Helldusk Boots}}: Teleport and deal {{DamageText|2d8|Fire}} when you land once per short rest. | ||
*{{MdRarityItem|Helldusk Gloves}}: | *{{MdRarityItem|Helldusk Gloves}}: Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage. Cast {{SAI|Rays of Fire}} once per short rest. | ||
*{{MdRarityItem|Helldusk Helmet}}: | *{{MdRarityItem|Helldusk Helmet}}: Deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures. | ||
*{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | *{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | ||
*{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Infernal Robe}}: | *{{MdRarityItem|Infernal Robe}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Kurwin's Cauteriser}}: | *{{MdRarityItem|Kurwin's Cauteriser}}: Deal an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}. | ||
*{{MdRarityItem|Obsidian Laced Robe}}: | *{{MdRarityItem|Obsidian Laced Robe}}: On a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell. | *{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell. | ||
*{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest. | *{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest. | ||
*{{MdRarityItem|Scimitar of Cinder}}: | *{{MdRarityItem|Scimitar of Cinder}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain the {{SAI|Scorching Strike}} weapon action. | ||
*{{MdRarityItem|Shield of Scorching Reprisal}}: Increase AC by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you. Once per short rest. | *{{MdRarityItem|Shield of Scorching Reprisal}}: Increase AC by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you. Once per short rest. | ||
*{{MdRarityItem|Skybreaker}}: Cast {{SAI|Searing Smite}} once per long rest. | *{{MdRarityItem|Skybreaker}}: Cast {{SAI|Searing Smite}} once per long rest. |