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| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. || | | '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. || | ||
* Investigation Proficiency | * [[Investigation]] Proficiency | ||
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| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | | '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | ||
* Arcana Proficiency | * [[Arcana]] Proficiency | ||
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | * [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | ||
(Do not consume Spell Slots, can be cast once per day) | (Do not consume Spell Slots, can be cast once per day) | ||
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| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your [[Spellcasting Ability]] for this spell || | | '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your [[Spellcasting Ability]] for this spell || | ||
* Arcana Proficiency | * [[Arcana]] Proficiency | ||
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | * Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | ||
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| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. || | | '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]]. || | ||
* [[Armor#Heavy Armor|Heavy Armour]] Proficiency | * [[Armor#Heavy Armor|Heavy Armour]] Proficiency | ||
* History Proficiency | * [[History]] Proficiency | ||
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| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your [[Spellcasting Ability]] for the Cantrip. || | | '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your [[Spellcasting Ability]] for the Cantrip. || | ||
* Religion Proficiency | * [[Religion]] Proficiency | ||
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | * Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | ||
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| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. || | | '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. || | ||
* Sleight of Hand Proficiency | * [[Sleight Of Hand|Sleight of Hand]] Proficiency | ||
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| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | | '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || |