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(Created page with "{{SpellPage | name = Conjure Barrage | image = Conjure Barrage Icon.png | level = 3 | school = Conjuration | classes = | races = | summary = Summon a barrage of blades in an area | description = Channel your weapon's essence into a destructive, widespread volley. | action type = action | damage = 2d8 | damage type = Bludgeoning | damage save = Dexterity | damage save effect = half | range = self | aoe = radius | aoe m = 9 | aoe ft = 30 }}") |
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| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| classes = | | ritual = | ||
| races = | | classes = Ranger | ||
| summary = | | class learns at level 9 = Ranger | ||
| description = Channel your weapon's essence into a destructive, widespread volley. | | class learns at level 2 = | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. | |||
| description = Channel your weapon's essence into a destructive, widespread volley. Deal {{DamageColor|Physical|Weapon Damage}}, plus an additional [[File:D8 Physical.png|frameless|link=|x30px]] '''2d8''' damage of the same [[Damage Types|Type]] to enemies within a cone in front of you. | |||
On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | |||
| action type = action | | action type = action | ||
| damage = 2d8 | | attack roll = | ||
| damage type = | | damage = weapon | ||
| damage save = | | damage modifier = | ||
| damage save effect = | | damage type = | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = 2d8 | |||
| extra damage modifier = | |||
| extra damage type = Physical | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = self | | range = self | ||
| aoe = | | range m = | ||
| range ft = | |||
| aoe = cone | |||
| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = Conjure Barrage: Melee Weapon, Conjure Barrage: Ranged Weapon | |||
| notes = | |||
| video = | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Conjure barrage|long}} |