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{{PageSeo | |||
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | |||
| image = Battle Master Icon.png | |||
}} | |||
{{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}} | |||
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | |||
[[Category:Subclasses]] | |||
[[File: | ==Subclass Features== | ||
{{ | [[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | ||
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.--> | |||
---- | |||
; {{R|supdie|forceplural=yes}}: 4 | |||
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]]. | |||
; [[Manoeuvres]] | |||
{| | : Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher. | ||
:; Choose 3 manoeuvres to learn: | |||
:: {{Table list| | |||
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn. | |||
| | ::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding. | ||
| | ::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target. | ||
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. | |||
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage. | |||
| | ::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. | ||
| | ::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. | ||
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target. | |||
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]]. | |||
| | ::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m. | ||
| | ::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve. | ||
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage. | |||
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. | |||
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller. | |||
}} | |||
| | |||
{{Level header|7}} | |||
; {{R|supdie|forceplural=yes}}: 5 | |||
| | : You gain +1 Superiority Die | ||
| ''' | |||
* [[ | {{HorizontalRuleImage}} | ||
* | |||
* Choose 2 additional [[Manoeuvres]]. | |||
{{Level header|10}} | |||
; {{Pass|Improved Combat Superiority|w=40}} | |||
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10. | |||
{{HorizontalRuleImage}} | |||
* Choose 2 additional [[Manoeuvres]]. | |||
==External Links== | |||
*{{FRWiki|Battle master|long}} | |||
{{FighterNavbox}} |