66,093
editsMore actions
m
→Examples of reactions
HiddenDragon (talk | contribs) |
|||
(59 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
''' | {{PageSeo | ||
| title = Actions | |||
| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources. | |||
}} | |||
{{Redirect | |||
| redirect = Action | |||
| use1 = the resource | |||
| article1 = Resources#Action | |||
| custom1 = Resources | |||
}} | |||
'''Actions''' are the acts taken by [[creatures|creatures]] on their turns in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies. | |||
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures. | |||
== | Taking actions usually requires the acting creature to expend one of three [[resources]]: | ||
{{horizontal list| | |||
* {{SmallIcon|Action Icon.png}} Action | |||
* {{SmallIcon|Bonus Action Icon.png}} Bonus action | |||
* {{SmallIcon|Reaction Icon.png}} Reaction | |||
}} | |||
== Overview == | |||
Actions are categorised by their source: | |||
; Common actions : Common actions are actions available to all creatures. | |||
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. Many actions taken by [[Non-player characters|NPCs]] are also considered class actions. | |||
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]]. | |||
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]]. | |||
; Spells : [[Spells]] are cast by casters and by other creatures through the use of [[scrolls]]. | |||
; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]]. | |||
== Resources == | |||
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action or {{SmallIcon|Bonus Action Icon.png}} Bonus action. | |||
Additionally, some actions require {{em|both}} of the two resources to be expended. | |||
An additional resource – {{SmallIcon|Reaction Icon.png}} Reaction – is used to take conditional [[Reactions|reactions]] on another creature's turn. | |||
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | |||
=== Exceptions === | |||
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide. | |||
; Free attacks : Classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource. | |||
== Reactions == | |||
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]] | |||
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn. | |||
Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note| Many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in D&D 5th Edition which ''Baldur's Gate 3'' is based on. This change may have been made because reactions were added to the game fairly late in development.}} | |||
=== The Reactions tab === | |||
[[File:BG3 Monk reactions tab.jpg|thumb|right|alt=Reactions Tab|Figure 2 - Reactions Tab]] | |||
Reactions are managed for each character through the ''Reactions tab'', located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L). | |||
Reactions can be set to be taken automatically, or the game can be set to prompt the player first. | |||
If taking the reaction expends any resources, they are listed under the reaction's name. | |||
=== Limitations === | |||
Creatures that are {{cond|Dazed}}, {{cond|Prone}}, {{cond|Stunned}}, {{cond|Incapacitated}} or {{cond|Surprised}} cannot take reactions. | |||
Some spells – such as {{SAI|Shocking Grasp}} and {{SAI|Arms of Hadar}} – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which {{em|do not}} consume the Reaction resource. | |||
=== Examples of reactions === | |||
==== Spells ==== | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | |||
* {{SAI|Hellish Rebuke}} | |||
* {{SAI|Counterspell}} | |||
* {{SAI|Shield (spell)|Shield}} | |||
{{div col end}} | |||
==== Class actions ==== | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | |||
* {{SAI|Cutting Words}} | |||
* {{SAI|Deflect Missiles}} | |||
* {{SAI|Destructive Wrath}} | |||
* {{SAI|Entropic Ward}} | |||
* {{SAI|Fungal Infestation}} | |||
* {{SAI|Giant Killer}} | |||
* {{SAI|Githyanki Parry}} | |||
* {{SAI|Halo of Spores}} | |||
* {{SAI|Luck of the Far Realms}} | |||
* {{SAI|Misty Escape}} | |||
* {{SAI|Opportunity Attack}} | |||
* {{SAI|Riposte}} | |||
* {{SAI|Slow Fall}} | |||
* {{SAI|Supreme Githyanki Parry}} | |||
* {{SAI|Tenacity}} | |||
* {{SAI|Warding Flare}} | |||
* {{SAI|Wrath of the Storm}} | |||
{{div col end}} | |||
== Lists of common actions == | |||
=== Actions === | |||
{{div col}} | |||
* {{SAI|Dash|w=40}} | |||
* {{SAI|Disengage|w=40}} | |||
* {{SAI|Help|w=40}} | |||
* {{SAI|Improvised Melee Weapon|w=40}} | |||
* {{SAI|Main Hand Attack|w=40}} | |||
* {{SAI|Ranged Attack|w=40}} | |||
* {{SAI|Throw|w=40}} | |||
* {{SAI|Unarmed Strike|w=40}} | |||
* {{SAI|Perform|w=40}} | |||
{{div col end}} | |||
=== Bonus actions === | |||
{{div col}} | |||
* {{SAI|Dip|w=40}} | |||
* {{SAI|Jump|Jump|w=40}} | |||
* {{SAI|Off-Hand Attack (Melee)|w=40}} | |||
* {{SAI|Off-Hand Attack (Ranged)|w=40}} | |||
* {{SAI|Shove|w=40}} | |||
{{div col end}} | |||
== See also == | |||
* [[:Category:Bonus actions]], a category of all bonus actions. | |||
== Footnotes == | |||
{{notelist}} | |||
[[Category:Resources]][[Category:Gameplay mechanics]] | |||
{{NavGameplay}} |