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→Charisma as your main Spellcasting modifier
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==Charisma as your main Spellcasting modifier== | ==Charisma as your main Spellcasting modifier== | ||
'''1.''' '''8 Paladin + 4 Sorcerer / 6 Paladin + 6 Sorceror / 5 Paladin + 4 Sorceror + 3 Fighter:''' An evolution of the Divine Smite build listed earlier, the inclusion of Sorceror levels instead of Warlock levels reduces the number of attacks we can make in a single turn, but allows us to cast spells as a bonus action using '''Quicken Magic.''' 5 levels of Paladin give us two attacks per action, while 3 levels of Sorceror is mandatory for a single use of '''Quicken Magic''' per Long Rest. Alternatively, 8 levels of Paladin give us another feat, as well as Auras depending on your Oath. At level 6 Sorceror, we can use '''Quicken Magic''' twice per Long Rest | '''1.''' '''8 Paladin + 4 Sorcerer / 6 Paladin + 6 Sorceror / 5 Paladin + 4 Sorceror + 3 Fighter:''' An evolution of the Divine Smite build listed earlier, the inclusion of Sorceror levels instead of Warlock levels reduces the number of attacks we can make in a single turn, but allows us to cast spells as a bonus action using '''Quicken Magic.''' 5 levels of Paladin give us two attacks per action, while 3 levels of Sorceror is mandatory for a single use of '''Quicken Magic''' per Long Rest, at baseline. Alternatively, 8 levels of Paladin give us another feat, as well as Auras depending on your Oath. At level 6 Sorceror, we can use '''Quicken Magic''' twice per Long Rest at baseline. 2 levels of Fighter give '''Action Surge,''' while 3 levels of Fighter allow us to take '''Battlemaster''' or '''Champion''' for better Striking. | ||
*This build is very linear, but allows for enough spell slots to have meaningful choices in how we approach combat scenarios. Typically you will want to spend your spell slots on Divine Smite or Hold Person for very reliable, self-sufficient damage, but you will have access to spells like Haste, Fireball, or Counterspell with 5 levels of Sorcerer or higher. | *This build is very linear, but allows for enough spell slots to have meaningful choices in how we approach combat scenarios. Typically you will want to spend your spell slots on Divine Smite or Hold Person for very reliable, self-sufficient damage, but you will have access to spells like Haste, Fireball, or Counterspell with 5 levels of Sorcerer or higher. | ||
*At 6 Paladin and 6 Sorcerer, you will have 4/3/3/3/1 spell slots, respectively. | *At 6 Paladin and 6 Sorcerer, you will have 4/3/3/3/1 spell slots, respectively. | ||
*At 5 Paladin and 4 Sorcerer, you will have 4/3/3, but will have access to 3 Superiority Die through the Battlemaster subclass. | *At 5 Paladin and 4 Sorcerer, you will have 4/3/3, but will have access to 3 Superiority Die through the Battlemaster subclass. | ||
*If you use '''Potion of Hill/Cloud Giant Strength,''' you can dump Strength as a stat and run '''14 Dex, 16 Con, 17 Cha''' at base. | *If you use '''Potion of Hill/Cloud Giant Strength,''' you can dump Strength as a stat and run something like '''14 Dex, 16 Con, 17 Cha''' at base. | ||
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*2 levels of Wizard gives you access to either Abjuration or Divination, both increase your survivability. | *2 levels of Wizard gives you access to either Abjuration or Divination, both increase your survivability. | ||
*'''Thief''' is probably still the best Rogue subclass for this build, as usual. A build that improves Arcane Trickster by not picking Arcane Trickster at all. | *'''Thief''' is probably still the best Rogue subclass for this build, as usual. A build that improves Arcane Trickster by not picking Arcane Trickster at all. | ||
*'''This is maybe my favorite Spellblade build out of this entire list, because it really allows you to play the game in a completely different way.''' | |||