Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wild Magic: Enchant Weapons

From bg3.wiki
Revision as of 06:46, 29 July 2024 by HiddenDragon (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Wild Magic Enchant Weapons.webp

Wild Magic: Enchant Weapons is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic Wild Magic roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.

Description

Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Damage TypesForce.


Condition: Wild Magic: Enchant Weapons

Wild Magic: Enchant Weapons Wild Magic: Enchant Weapons

Duration: Until Long rest

  • The next attack with this weapon is a Critical Hit and deals an additional 1d4Damage TypesForce.

How to learn

Classes:

Notes

  • Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is 2d4Damage TypesForce.