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conditions > status groups :
SG_Condition or
SG_Drunk or
SG_WeaponCoating
& properties :
ApplyToDead or
ForceNeutralInteractions or
FreezeDuration or
LoseControlFriendly or
RemoveOnLongRest
& condition dc:
None
& condition2 name :
Blinded or
None
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Showing below up to 6 results in range #1 to #6.