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Drilldown: conditions

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conditions > tick type : end or start turn & properties : ApplyToDead or IsInvulnerableVisible or UnsheathInstrument & condition2 name : Inoculated: Basic Poison or Inoculated: Malice or None & condition3 save: None

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tick type: (Click arrow to add another value)
stack type:
condition save:
condition dc:
condition2 name: (Click arrow to add another value)
condition2 save:
condition2 dc:
condition3 name:
condition3 save: (Click arrow to add another value)
condition3 dc:

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